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flavor_tur.47 奥斯曼加齐传统与地方贵族

时间范围:1380.1.1 - 1437.1.1(每月 15% 概率触发)

触发条件

  • 国家拥有阶层特权 estate_privilege:ghazi_privilege(加齐特权)。

关键效果

  • 选项 A (历史选项)
    • 将创建的人物(target_character)移入本国。
    • 贵族阶层满意度大幅下降(estate_satisfaction_extreme_penalty)。
    • 社会价值观向“去中心化”方向轻微移动(societal_value_tiny_move_to_left)。
  • 选项 B
    • 贵族阶层满意度显著提升(estate_satisfaction_severe_bonus)。
    • 政府权力轻微减少(government_power_mild_penalty)。
    • (隐藏效果)静默处决创建的人物(target_character)。
  • 选项 C
    • 贵族阶层满意度小幅提升(estate_satisfaction_weak_bonus)。
    • (隐藏效果)静默处决创建的人物(target_character)。

背景介绍: 在奥斯曼帝国早期扩张时期,加齐(Ghazi,意为“信仰战士”)传统是推动边疆征服和军事动员的重要力量。授予贵族阶层“加齐特权”是国家与军事精英之间的一种契约,旨在激励其为帝国开疆拓土。然而,这一特权也强化了地方军事贵族的权力和独立性,可能对中央集权构成长期挑战。本事件模拟了帝国中央在面对一位可能由该传统催生或代表的强势地方军事人物时,所面临的不同抉择及其对国内政治平衡的影响。

完整事件代码

flavor_tur.47 = {
	type = country_event
	title = flavor_tur.47.title
	desc = flavor_tur.47.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TUR
		from = 1380.1.1
		to = 1437.1.1
		monthly_chance = 15
	}

	historical_info = flavor_tur.47.historical_info

	trigger = {
		has_estate_privilege = estate_privilege:ghazi_privilege
	}

	immediate = {
		create_character = {
			estate = estate_type:nobles_estate
			culture = root.culture
			religion = root.religion
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			create_in_limbo = yes
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_tur.47.a
		historical_option = yes

		scope:target_character = {
			move_country = root
		}

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
		change_societal_value = { type = centralization_vs_decentralization value = societal_value_tiny_move_to_left }

	}
	option = {
		name = flavor_tur.47.b
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
		add_government_power = government_power_mild_penalty

		hidden_effect = { kill_character_silently = scope:target_character }
	}

	option = {
		name = flavor_tur.47.c
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }

		hidden_effect = { kill_character_silently = scope:target_character }
	}
}