flavor_tur.221 塞德夫卡尔·穆罕默德·阿迦登场与蓝色清真寺建造
时间范围:1560.1.1 - 1600.1.1(每月 2% 概率)
触发条件:
- 国家拥有君士坦丁堡(Constantinople)地区。
- 国家宗教属于穆斯林宗教组(religion.group = religion_group:muslim)。
关键效果:
- 选项 A (flavor_tur.221.a):
- 将新创建的建筑师角色(塞德夫卡尔·穆罕默德·阿迦)移入本国。
- 在君士坦丁堡地区创建一件艺术作品“蓝色清真寺”(key = blue_mosque),类型为纪念碑(monument),品质为85,艺术家为该建筑师。
- 消耗国家财富(change_gold_effect = { scale = -2 })。
- 社会价值观向“神秘主义 vs 法学”的右侧移动(即增加神秘主义倾向)。
- 选项 B (flavor_tur.221.b):
- 社会价值观向“神秘主义 vs 法学”的左侧移动(即增加法学倾向)。
- 放逐新创建的建筑师角色。
- 国家威望受到轻微惩罚(add_prestige = prestige_mild_penalty)。
背景介绍: 此事件模拟了奥斯曼帝国(TUR)在16世纪中后期,一位杰出的阿尔巴尼亚裔建筑师塞德夫卡尔·穆罕默德·阿迦的出现。他被认为是伊斯坦布尔蓝色清真寺(苏丹艾哈迈德清真寺)的设计者。事件反映了帝国在首都进行重大建筑项目时面临的抉择:是投入资源建造一座宏伟的纪念碑以彰显国力和宗教虔诚,还是采取更务实、注重法学的立场,避免巨大的财政开支。
完整事件代码:
flavor_tur.221 = {
type = country_event
title = flavor_tur.221.title
desc = flavor_tur.221.desc
dynamic_historical_event = {
tag = TUR
from = 1560.1.1
to = 1600.1.1
monthly_chance = 2
}
fire_only_once = yes
trigger = {
owns = location:constantinople
religion.group = religion_group:muslim
}
immediate = {
create_character = {
first_name = name_sedefkar
last_name = name_elbasan
estate = estate_type:burghers_estate
birth_location = location:devol
birth_date = 1540.6.2
culture = culture:albanian #Unknown origin, however it is theorized he was born in or near Albania
religion = religion:sunni
adm = { 30 60 }
dip = { 30 60 }
mil = { 30 60 }
artist_skill = {
0.65
0.85
}
artist = architect
save_scope_as = target_character
create_in_limbo = yes
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
location:constantinople = {
save_scope_as = target_location
}
}
option = {
name = flavor_tur.221.a
scope:target_character = { move_country = root }
scope:target_location = {
create_art = {
artist = scope:target_character
key = blue_mosque
quality = 85
type = work_of_art_type:monument
}
}
change_gold_effect = { scale = -2 }
change_societal_value = { type = mysticism_vs_jurisprudence value = societal_value_move_to_right }
}
option = {
name = flavor_tur.221.b
change_societal_value = { type = mysticism_vs_jurisprudence value = societal_value_move_to_left }
scope:target_character = { banish_character = yes }
add_prestige = prestige_mild_penalty
}
}