flavor_tur.180 埃迪尔内事件
时间范围:无明确起止日期(动态事件)。触发后,每月有基础概率(代码中未指定 monthly_chance,概率取决于游戏默认设置或隐藏权重)。
触发条件:
- 国家已实施政府改革:
ottoman_new_order_army(奥斯曼新秩序军队)。 - 国家拥有统治者。
- 国家至少拥有一个已建造
janissary_barracks(耶尼切里军营)的省份。 - 国家在
balkan_region(巴尔干地区)或thrace_area(色雷斯区域)拥有至少一个省份,且该省份不是constantinople(君士坦丁堡)。
关键效果:
-
选项 A(历史选项):
- 获得
stability_mild_bonus(轻度稳定度增益)。 - 获得
army_tradition_mild_penalty(轻度陆军传统惩罚)。 - 获得
prestige_severe_penalty(严重威望惩罚)。 - 社会价值观
centralization_vs_decentralization(集权 vs 分权)向“右”(分权方向)轻微移动。 - 若当前时代不是
age_1_traditions(传统时代)或age_2_renaissance(文艺复兴时代),则社会价值观outward_vs_inward(外向 vs 内向)向“右”(内向方向)轻微移动。
- 获得
-
选项 B:
- 获得
stability_severe_penalty(严重稳定度惩罚)。 - 在目标省份(优先
edirne,否则为巴尔干或色雷斯最高发展度省份):- 所有属于本国的
pop(人口)获得pop_satisfaction_mild_penalty(轻度人口满意度惩罚)。 - 获得
development_weak_penalty(微弱发展度惩罚)。 - 获得
prosperity_severe_penalty(严重繁荣度惩罚)。
- 所有属于本国的
- 生成名为
janissary_revolt(耶尼切里叛乱)的叛军,类别为estate(阶层),关联阶层为nobles_estate(贵族阶层)。
- 获得
-
选项 C:
- 获得
stability_severe_bonus(严重稳定度增益)。 - 获得
prestige_mild_penalty(轻度威望惩罚)。 - 移除政府改革:
ottoman_new_order_army(奥斯曼新秩序军队)。 - 设置变量
tur_new_order_army_disbanded为 1(新秩序军队永久解散)。
- 获得
背景介绍: 该事件模拟了奥斯曼帝国历史上与“新秩序军队”(Nizam-ı Cedid)改革相关的潜在危机,尤其是可能引发传统军事力量(如耶尼切里)不满的冲突。埃迪尔内作为奥斯曼帝国在巴尔干的重要中心,常成为军事与政治动荡的舞台。事件反映了改革派与保守势力之间的紧张关系,以及统治者面临的艰难抉择:是压制反对派、承受叛乱,还是彻底放弃军事现代化改革。
完整事件代码:
flavor_tur.180 = { #The Edirne Incident
hide_portraits = yes
type = country_event
title = flavor_tur.180.title
desc = flavor_tur.180.desc
historical_info = flavor_tur.180.historical_info
trigger = {
has_reform = government_reform:ottoman_new_order_army
has_ruler = yes
any_owned_location = {
has_building_with_at_least_one_level = janissary_barracks
}
any_owned_location = {
OR = {
region = region:balkan_region
area = area:thrace_area
}
NOT = {
this = location:constantinople
}
}
}
immediate = {
ruler = { save_scope_as = target_ruler }
if = {
limit = {
owns = location:edirne
}
location:edirne = { save_scope_as = target_location }
}
else = {
ordered_owned_location = {
order_by = development
limit = {
OR = {
region = region:balkan_region
area = area:thrace_area
}
NOT = {
this = location:constantinople
}
}
max = 1
save_scope_as = target_location
}
}
}
option = {
name = flavor_tur.180.a
historical_option = yes
add_stability = stability_mild_bonus
add_army_tradition = army_tradition_mild_penalty
add_prestige = prestige_severe_penalty
change_societal_value = { type = centralization_vs_decentralization value = societal_value_minor_move_to_right }
if = {
limit = {
NOR = {
current_age = age_1_traditions
current_age = age_2_renaissance
}
}
change_societal_value = { type = outward_vs_inward value = societal_value_minor_move_to_right }
}
}
option = {
name = flavor_tur.180.b
add_stability = stability_severe_penalty
scope:target_location = {
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_mild_penalty
}
change_development = development_weak_penalty
change_prosperity = prosperity_severe_penalty
}
create_rebel = {
name = janissary_revolt
category = estate
estate = nobles_estate
save_scope_as = target_rebel
}
}
option = {
name = flavor_tur.180.c
add_stability = stability_severe_bonus
add_prestige = prestige_mild_penalty
remove_reform = government_reform:ottoman_new_order_army
custom_tooltip = new_order_army_permanently_disbanded.tt
set_variable = { name = tur_new_order_army_disbanded value = 1 }
}
}