Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_tur.180 埃迪尔内事件

时间范围:无明确起止日期(动态事件)。触发后,每月有基础概率(代码中未指定 monthly_chance,概率取决于游戏默认设置或隐藏权重)。

触发条件

  • 国家已实施政府改革:ottoman_new_order_army(奥斯曼新秩序军队)。
  • 国家拥有统治者。
  • 国家至少拥有一个已建造 janissary_barracks(耶尼切里军营)的省份。
  • 国家在 balkan_region(巴尔干地区)或 thrace_area(色雷斯区域)拥有至少一个省份,且该省份不是 constantinople(君士坦丁堡)。

关键效果

  • 选项 A(历史选项)

    • 获得 stability_mild_bonus(轻度稳定度增益)。
    • 获得 army_tradition_mild_penalty(轻度陆军传统惩罚)。
    • 获得 prestige_severe_penalty(严重威望惩罚)。
    • 社会价值观 centralization_vs_decentralization(集权 vs 分权)向“右”(分权方向)轻微移动。
    • 若当前时代不是 age_1_traditions(传统时代)或 age_2_renaissance(文艺复兴时代),则社会价值观 outward_vs_inward(外向 vs 内向)向“右”(内向方向)轻微移动。
  • 选项 B

    • 获得 stability_severe_penalty(严重稳定度惩罚)。
    • 在目标省份(优先 edirne,否则为巴尔干或色雷斯最高发展度省份):
      • 所有属于本国的 pop(人口)获得 pop_satisfaction_mild_penalty(轻度人口满意度惩罚)。
      • 获得 development_weak_penalty(微弱发展度惩罚)。
      • 获得 prosperity_severe_penalty(严重繁荣度惩罚)。
    • 生成名为 janissary_revolt(耶尼切里叛乱)的叛军,类别为 estate(阶层),关联阶层为 nobles_estate(贵族阶层)。
  • 选项 C

    • 获得 stability_severe_bonus(严重稳定度增益)。
    • 获得 prestige_mild_penalty(轻度威望惩罚)。
    • 移除政府改革:ottoman_new_order_army(奥斯曼新秩序军队)。
    • 设置变量 tur_new_order_army_disbanded 为 1(新秩序军队永久解散)。

背景介绍: 该事件模拟了奥斯曼帝国历史上与“新秩序军队”(Nizam-ı Cedid)改革相关的潜在危机,尤其是可能引发传统军事力量(如耶尼切里)不满的冲突。埃迪尔内作为奥斯曼帝国在巴尔干的重要中心,常成为军事与政治动荡的舞台。事件反映了改革派与保守势力之间的紧张关系,以及统治者面临的艰难抉择:是压制反对派、承受叛乱,还是彻底放弃军事现代化改革。

完整事件代码

flavor_tur.180 = { #The Edirne Incident
	hide_portraits = yes
	type = country_event
	title = flavor_tur.180.title
	desc = flavor_tur.180.desc

	historical_info = flavor_tur.180.historical_info

	trigger = {
		has_reform = government_reform:ottoman_new_order_army
		has_ruler = yes
		any_owned_location = {
			has_building_with_at_least_one_level = janissary_barracks
		}
		any_owned_location = {
			OR = {
				region = region:balkan_region
				area = area:thrace_area
			}
			NOT = {
				this = location:constantinople
			}
		}
	}

	immediate = {
		ruler = { save_scope_as = target_ruler }
		if = {
			limit = {
				owns = location:edirne
			}
			location:edirne = { save_scope_as = target_location }
		}
		else = {
			ordered_owned_location = {
				order_by = development
				limit = {
					OR = {
					region = region:balkan_region
					area = area:thrace_area
				}
					NOT = {
						this = location:constantinople
					}
				}
				max = 1
				save_scope_as = target_location
			}
		}
	}

	option = {
		name = flavor_tur.180.a
		historical_option = yes
		add_stability = stability_mild_bonus
		add_army_tradition = army_tradition_mild_penalty
		add_prestige = prestige_severe_penalty
		change_societal_value = { type = centralization_vs_decentralization value = societal_value_minor_move_to_right }
		if = {
			limit = {
				NOR = {
					current_age = age_1_traditions
					current_age = age_2_renaissance
				}
			}
			change_societal_value = { type = outward_vs_inward value = societal_value_minor_move_to_right }
		}
	}

	option = {
		name = flavor_tur.180.b
		add_stability = stability_severe_penalty
		scope:target_location = {
			every_pop = {
				limit = {
					owner = root
				}
				add_pop_satisfaction = pop_satisfaction_mild_penalty
			}
			change_development = development_weak_penalty
			change_prosperity = prosperity_severe_penalty
		}
		create_rebel = {
			name = janissary_revolt
			category = estate
			estate = nobles_estate
			save_scope_as = target_rebel
		}
	}

	option = {
		name = flavor_tur.180.c
		add_stability = stability_severe_bonus
		add_prestige = prestige_mild_penalty
		remove_reform = government_reform:ottoman_new_order_army
		custom_tooltip = new_order_army_permanently_disbanded.tt
		set_variable = { name = tur_new_order_army_disbanded value = 1 }
	}
}