flavor_tur.146 尸树
时间范围:1637.1.1 - 1737.1.1,每月 15% 概率触发
触发条件:
- 国家已拥有
janissaries_advance军事进步。 - 满足以下任一条件:
- 政府权力低于 30。
- 并且:
- 稳定度低于 80。
- 月度收支低于 10。
- 国库黄金少于(月度贸易与税收收入的 10 倍)。
- 拥有至少 1 笔贷款。
- 并且:
- 稳定度低于 50。
- 内阁中存在一位
has_character_modifier = head_of_the_cabinet_modifier且军事能力低于 30 的人物。
- 内阁中至少有 2 名男性成员。
关键效果:
- 选项 A (历史选项):
- 处决两名随机男性内阁成员(原因:
hanged_by_mob)。 - 政府权力遭受极端惩罚(
government_power_extreme_penalty)。 - 社会价值观“好战 vs 和解”向“好战”方向微小移动(
societal_value_tiny_move_to_right)。
- 处决两名随机男性内阁成员(原因:
- 选项 B:
- 损失大量金钱(效果规模:-10)。
- 选项 C:
- 稳定度遭受严重惩罚(
stability_severe_penalty)。 - 在首都所在地区,根据特定算法(考虑人口规模、满意度等),将一定数量的士兵或贵族阶层人口转变为叛乱支持者(加入
janissary_revolt叛乱),并大幅降低其满意度。 - 社会价值观“好战 vs 和解”向“和解”方向微小移动(
societal_value_tiny_move_to_left)。
- 稳定度遭受严重惩罚(
背景介绍: 此事件反映了奥斯曼帝国历史上耶尼切里(近卫军)军团势力膨胀、频繁干政甚至发动叛乱的时期。当帝国中央权力衰弱、财政拮据或领导不力时,这些军事精英可能利用其影响力胁迫苏丹,清除他们不满的内阁大臣,或直接引发大规模叛乱,对国家稳定构成严重威胁。“尸树”之名可能隐喻了政治清洗的残酷与耶尼切里叛乱带来的广泛破坏。
完整事件代码:
flavor_tur.146 = { #The Tree of Corpses
hide_portraits = yes
type = country_event
title = flavor_tur.146.title
desc = flavor_tur.146.desc
historical_info = flavor_tur.146.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = TUR
from = 1637.1.1
to = 1737.1.1
monthly_chance = 15
}
trigger = {
has_advance = janissaries_advance
OR = {
government_power < 30
AND = {
stability < 80
monthly_balance < 10
gold < { value = monthly_income_trade_and_tax multiply = 10}
num_loans > 0
}
AND = {
stability < 50
any_cabinet_character = {
has_character_modifier = head_of_the_cabinet_modifier
mil < 30
}
}
}
any_cabinet_character = {
is_female = no
count >= 2
}
}
immediate = {
random_cabinet_character = {
limit = {
is_female = no
}
save_scope_as = minister_1
}
random_cabinet_character = {
limit = {
is_female = no
NOT = {
this = scope:minister_1
}
}
save_scope_as = minister_2
}
create_rebel = {
name = janissary_revolt
category = estate
estate = nobles_estate
save_scope_as = target_rebel
}
}
option = {
name = flavor_tur.146.a
historical_option = yes
kill_character = {
target = scope:minister_1
reason = hanged_by_mob
}
kill_character = {
target = scope:minister_2
reason = hanged_by_mob
}
add_government_power = government_power_extreme_penalty
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_tiny_move_to_right
}
}
option = {
name = flavor_tur.146.b
change_gold_effect = { scale = -10 }
}
option = {
name = flavor_tur.146.c
add_stability = stability_severe_penalty
custom_tooltip = {
text = revolt_will_spread_further_tt
ordered_pop = {
limit = {
owner = root
location.region = root.capital.region
OR = {
pop_type = pop_type:soldiers
pop_type = pop_type:nobles
}
has_rebel = no
}
order_by = {
value = {
add = pop_size
if = {
limit = { pop_satisfaction > 0.05 }
divide = pop_satisfaction
}
else = { divide = 0.05 }
}
}
check_range_bounds = no
max = {
value = {
add = num_provinces
divide = 10
}
add = 3
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:target_rebel
}
}
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_tiny_move_to_left
}
}
}