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flavor_tur.146 尸树

时间范围:1637.1.1 - 1737.1.1,每月 15% 概率触发

触发条件

  • 国家已拥有 janissaries_advance 军事进步。
  • 满足以下任一条件:
    1. 政府权力低于 30。
    2. 并且
      • 稳定度低于 80。
      • 月度收支低于 10。
      • 国库黄金少于(月度贸易与税收收入的 10 倍)。
      • 拥有至少 1 笔贷款。
    3. 并且
      • 稳定度低于 50。
      • 内阁中存在一位 has_character_modifier = head_of_the_cabinet_modifier 且军事能力低于 30 的人物。
  • 内阁中至少有 2 名男性成员。

关键效果

  • 选项 A (历史选项)
    • 处决两名随机男性内阁成员(原因:hanged_by_mob)。
    • 政府权力遭受极端惩罚(government_power_extreme_penalty)。
    • 社会价值观“好战 vs 和解”向“好战”方向微小移动(societal_value_tiny_move_to_right)。
  • 选项 B
    • 损失大量金钱(效果规模:-10)。
  • 选项 C
    • 稳定度遭受严重惩罚(stability_severe_penalty)。
    • 在首都所在地区,根据特定算法(考虑人口规模、满意度等),将一定数量的士兵或贵族阶层人口转变为叛乱支持者(加入 janissary_revolt 叛乱),并大幅降低其满意度。
    • 社会价值观“好战 vs 和解”向“和解”方向微小移动(societal_value_tiny_move_to_left)。

背景介绍: 此事件反映了奥斯曼帝国历史上耶尼切里(近卫军)军团势力膨胀、频繁干政甚至发动叛乱的时期。当帝国中央权力衰弱、财政拮据或领导不力时,这些军事精英可能利用其影响力胁迫苏丹,清除他们不满的内阁大臣,或直接引发大规模叛乱,对国家稳定构成严重威胁。“尸树”之名可能隐喻了政治清洗的残酷与耶尼切里叛乱带来的广泛破坏。

完整事件代码

flavor_tur.146 = { #The Tree of Corpses
	hide_portraits = yes
	type = country_event
	title = flavor_tur.146.title
	desc = flavor_tur.146.desc

	historical_info = flavor_tur.146.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TUR
		from = 1637.1.1
		to = 1737.1.1
		monthly_chance = 15
	}

	trigger = {

		has_advance = janissaries_advance

		OR = {
			government_power < 30
			AND = {
				stability < 80
				monthly_balance < 10
				gold < { value = monthly_income_trade_and_tax multiply = 10}
				num_loans > 0
			}
			AND = {
				stability < 50
				any_cabinet_character = {
					has_character_modifier = head_of_the_cabinet_modifier
					mil < 30
				}
			}
		}

		any_cabinet_character = {
			is_female = no
			count >= 2
		}
	}

	immediate = {

		random_cabinet_character = {
			limit = {
				is_female = no
			}
			save_scope_as = minister_1
		}

		random_cabinet_character = {
			limit = {
				is_female = no
				NOT = {
					this = scope:minister_1
				}
			}
			save_scope_as = minister_2
		}

		create_rebel = {
			name = janissary_revolt
			category = estate
			estate = nobles_estate
			save_scope_as = target_rebel
		}
	}

	option = {
		name = flavor_tur.146.a
		historical_option = yes

		kill_character = {
			target = scope:minister_1
			reason = hanged_by_mob
		}

		kill_character = {
			target = scope:minister_2
			reason = hanged_by_mob
		}

		add_government_power = government_power_extreme_penalty

		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_tiny_move_to_right
		}
	}

	option = {
		name = flavor_tur.146.b

		change_gold_effect = { scale = -10 }
	}

	option = {
		name = flavor_tur.146.c

		add_stability = stability_severe_penalty

		custom_tooltip = {
			text = revolt_will_spread_further_tt
			ordered_pop = {
				limit = {
					owner = root
					location.region = root.capital.region
					OR = {
						pop_type = pop_type:soldiers
						pop_type = pop_type:nobles
					}
					has_rebel = no
				}
				order_by = {
					value = {
						add = pop_size
						if = {
							limit = { pop_satisfaction > 0.05 }
							divide = pop_satisfaction
						}
						else = { divide = 0.05 }
					}
				}
				check_range_bounds = no
				max = {
					value = {
						add = num_provinces
						divide = 10
					}
					add = 3
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_penalty
				change_pop_allegiance = scope:target_rebel
			}
		}

		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_tiny_move_to_left
		}
	}
}