flavor_tur.125 解除安纳托利亚武装
时间范围:无明确起止日期(动态事件)
触发概率:无明确月度概率(由前序事件 flavor_tur.124 触发)
触发条件:
- 玩家控制的国家(
root)在anatolia_region(安纳托利亚地区)拥有至少 3 个rural_settlement(乡村定居点)等级的地点。
关键效果: 选项 A (历史选项):
- 社会价值:
serfdom_vs_free_subjects(农奴制 vs 自由民)向“左”(更倾向于自由民)大幅移动。 - 稳定度:获得
stability_severe_bonus(巨额稳定度加成)。 - 阶层满意度:
peasants_estate(农民阶层)满意度受到estate_satisfaction_severe_penalty(巨额惩罚)。 - 随机结果:
- 25% 概率:在安纳托利亚地区,为一定数量(基于省份数量计算)的不满度最高且未参与叛乱的
pop(人口)施加pop_satisfaction_ultimate_penalty(终极满意度惩罚),并使其效忠于之前生成的叛军。 - 75% 概率:叛乱平息(仅显示提示文本
rebellion_dies_down_tt)。
- 25% 概率:在安纳托利亚地区,为一定数量(基于省份数量计算)的不满度最高且未参与叛乱的
选项 B:
- 国库:损失相当于 4 年收入的金币。
- 社会价值:
serfdom_vs_free_subjects(农奴制 vs 自由民)向“左”(更倾向于自由民)小幅移动。 - 稳定度:获得
stability_mild_bonus(轻度稳定度加成)。 - 阶层满意度:
peasants_estate(农民阶层)满意度受到estate_satisfaction_mild_penalty(轻度惩罚)。
选项 C:
- 陆军传统:获得
army_tradition_weak_bonus(微弱陆军传统加成)。 - 社会价值:
serfdom_vs_free_subjects(农奴制 vs 自由民)向“右”(更倾向于农奴制)极小幅移动。
背景介绍: 此事件是奥斯曼帝国(或控制安纳托利亚地区的国家)中央政权为巩固统治、削弱地方潜在军事威胁而采取的行动。事件模拟了政府试图解除安纳托利亚腹地乡村武装力量的过程,这通常会引发当地农民阶层的不满和反抗,迫使统治者在对农民做出让步、花费巨资安抚或加强军事控制之间做出选择,其决策将深远影响国家的社会结构和稳定。
完整事件代码:
flavor_tur.125 = { #Disarming Anatolia, triggered by #flavor_tur.124
hide_portraits = yes
type = country_event
title = flavor_tur.125.title
desc = flavor_tur.125.desc
historical_info = flavor_tur.125.historical_info
trigger = {
region:anatolia_region = {
any_location_in_region = {
owner ?= root
location_rank = location_rank:rural_settlement
count >= 3
}
}
}
immediate = {
region:anatolia_region = {
ordered_location_in_region = {
order_by = { #Get the least controlled ones
value = local_control
multiply = -1
}
limit = {
owner ?= root
location_rank = location_rank:rural_settlement
}
max = 3
change_prosperity = prosperity_extreme_penalty
}
}
create_rebel = {
name = peasant_revolt
category = estate
estate = peasants_estate
save_scope_as = target_rebel
}
}
option = {
name = flavor_tur.125.a
historical_option = yes
change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_large_move_to_left }
add_stability = stability_severe_bonus
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
random_list = {
25 = {
ordered_pop = {
limit = {
owner = root
location.region = region:anatolia_region
has_rebel = no
}
order_by = {
value = {
add = pop_size
if = {
limit = { pop_satisfaction > 0.05 }
divide = pop_satisfaction
}
else = { divide = 0.05 }
}
}
check_range_bounds = no
max = {
value = {
add = num_provinces
divide = 25
}
add = 3
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:target_rebel
}
}
75 = { custom_tooltip = rebellion_dies_down_tt }
}
}
option = {
name = flavor_tur.125.b
change_gold_effect = { scale = -4 }
change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_minor_move_to_left }
add_stability = stability_mild_bonus
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty }
}
option = {
name = flavor_tur.125.c
add_army_tradition = army_tradition_weak_bonus
change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_tiny_move_to_right }
}
}