Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_tur.125 解除安纳托利亚武装

时间范围:无明确起止日期(动态事件) 触发概率:无明确月度概率(由前序事件 flavor_tur.124 触发)

触发条件

  • 玩家控制的国家(root)在 anatolia_region(安纳托利亚地区)拥有至少 3 个 rural_settlement(乡村定居点)等级的地点。

关键效果选项 A (历史选项)

  • 社会价值serfdom_vs_free_subjects(农奴制 vs 自由民)向“左”(更倾向于自由民)大幅移动。
  • 稳定度:获得 stability_severe_bonus(巨额稳定度加成)。
  • 阶层满意度peasants_estate(农民阶层)满意度受到 estate_satisfaction_severe_penalty(巨额惩罚)。
  • 随机结果
    • 25% 概率:在安纳托利亚地区,为一定数量(基于省份数量计算)的不满度最高且未参与叛乱的 pop(人口)施加 pop_satisfaction_ultimate_penalty(终极满意度惩罚),并使其效忠于之前生成的叛军。
    • 75% 概率:叛乱平息(仅显示提示文本 rebellion_dies_down_tt)。

选项 B

  • 国库:损失相当于 4 年收入的金币。
  • 社会价值serfdom_vs_free_subjects(农奴制 vs 自由民)向“左”(更倾向于自由民)小幅移动。
  • 稳定度:获得 stability_mild_bonus(轻度稳定度加成)。
  • 阶层满意度peasants_estate(农民阶层)满意度受到 estate_satisfaction_mild_penalty(轻度惩罚)。

选项 C

  • 陆军传统:获得 army_tradition_weak_bonus(微弱陆军传统加成)。
  • 社会价值serfdom_vs_free_subjects(农奴制 vs 自由民)向“右”(更倾向于农奴制)极小幅移动。

背景介绍: 此事件是奥斯曼帝国(或控制安纳托利亚地区的国家)中央政权为巩固统治、削弱地方潜在军事威胁而采取的行动。事件模拟了政府试图解除安纳托利亚腹地乡村武装力量的过程,这通常会引发当地农民阶层的不满和反抗,迫使统治者在对农民做出让步、花费巨资安抚或加强军事控制之间做出选择,其决策将深远影响国家的社会结构和稳定。

完整事件代码

flavor_tur.125 = { #Disarming Anatolia, triggered by #flavor_tur.124
	hide_portraits = yes
	type = country_event
	title = flavor_tur.125.title
	desc = flavor_tur.125.desc

	historical_info = flavor_tur.125.historical_info

	trigger = {
		region:anatolia_region = {
			any_location_in_region = {
				owner ?= root
				location_rank = location_rank:rural_settlement
				count >= 3
			}
		}
	}

	immediate = {

		region:anatolia_region = {
			ordered_location_in_region = {
				order_by = { #Get the least controlled ones
                	value = local_control
               	 	multiply = -1
            	}
				limit = {
					owner ?= root
					location_rank = location_rank:rural_settlement
				}
				max = 3
				change_prosperity = prosperity_extreme_penalty
			}
		}
		create_rebel = {
			name = peasant_revolt
			category = estate
			estate = peasants_estate
			save_scope_as = target_rebel
		}
	}

	option = {
		name = flavor_tur.125.a
		historical_option = yes

		change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_large_move_to_left }

		add_stability = stability_severe_bonus

		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }

		random_list = {
			25 = {
				ordered_pop = {
					limit = {
						owner = root
						location.region = region:anatolia_region
						has_rebel = no
					}
					order_by = {
						value = {
							add = pop_size
							if = {
								limit = { pop_satisfaction > 0.05 }
								divide = pop_satisfaction
							}
							else = { divide = 0.05 }
						}
					}
					check_range_bounds = no
					max = {
						value = {
							add = num_provinces
							divide = 25
						}
						add = 3
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_penalty
					change_pop_allegiance = scope:target_rebel
				}
			}
			75 = { custom_tooltip = rebellion_dies_down_tt }
		}
	}

	option = {
		name = flavor_tur.125.b

		change_gold_effect = { scale = -4 }

		change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_minor_move_to_left }

		add_stability = stability_mild_bonus

		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty }
	}

	option = {
		name = flavor_tur.125.c

		add_army_tradition = army_tradition_weak_bonus

		change_societal_value = { type = serfdom_vs_free_subjects value = societal_value_tiny_move_to_right }
	}
}