flavor_swe.13 瑞典贵族与王权改革
时间范围:1645.1.1 - 1680.1.1 (每月 2% 概率触发)
触发条件:
- 政府类型为君主制 (
government_type = government_type:monarchy)
关键效果:
- 选项 A (历史选项):
- 若未拥有改革“王室法令”,则添加该改革 (
add_reform = government_reform:royal_decree)。 - 若存在随机选定的贵族特权,则撤销该特权 (
revoke_estate_privilege = scope:target_privilege)。 - 若存在随机选定的当前改革,则移除该改革 (
remove_reform = scope:target_reform)。 - 增加少量正统性 (
add_legitimacy = legitimacy_mild_bonus)。 - 贵族阶层满意度大幅降低 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty })。
- 若未拥有改革“王室法令”,则添加该改革 (
- 选项 B:
- 贵族阶层满意度大幅提升 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus })。 - 增加少量稳定度 (
add_stability = stability_mild_bonus)。
- 贵族阶层满意度大幅提升 (
背景介绍: 在17世纪中后期,瑞典王国在经历了“三十年战争”的扩张后,面临着巩固国内统治、加强中央集权的挑战。王室与传统的贵族阶层之间围绕权力、特力和改革方向产生了深刻的矛盾。此事件模拟了瑞典君主在这一时期试图推行改革(如加强王室法令、收回贵族特权),以强化王权,但此举不可避免地会引发贵族强烈不满的历史抉择。
完整事件代码:
flavor_swe.13 = {
hide_portraits = yes
type = country_event
title = flavor_swe.13.title
desc = flavor_swe.13.desc
historical_info = flavor_swe.13.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = SWE
from = 1645.1.1
to = 1680.1.1
monthly_chance = 2
}
trigger = {
government_type = government_type:monarchy
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
}
save_scope_as = target_privilege
}
random_current_reforms = {
save_scope_as = target_reform
}
}
option = {
name = flavor_swe.13.a
historical_option = yes
if = {
limit = {
NOT = { has_reform = government_reform:royal_decree }
}
add_reform = government_reform:royal_decree
}
if = {
limit = {
exists = scope:target_privilege
}
revoke_estate_privilege = scope:target_privilege
}
if = {
limit = {
exists = scope:target_reform
}
remove_reform = scope:target_reform
}
add_legitimacy = legitimacy_mild_bonus
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
}
option = {
name = flavor_swe.13.b
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_bonus }
add_stability = stability_mild_bonus
}
}