flavor_sco.18 巴登诺赫之狼
时间范围:1350.1.1 - 1450.1.1(每月 1% 概率)
触发条件:
- 玩家国家为苏格兰(SCO)。
- 玩家拥有埃尔金(Elgin)地区。
- 埃尔金地区至少拥有一座大教堂(Cathedral)。
关键效果:
-
选项 A (flavor_sco.18.a):
- 巴登诺赫(Badenoch)地区:控制度大幅提升。
- 教士阶层满意度小幅提升。
- 贵族阶层满意度小幅下降。
-
选项 B (flavor_sco.18.b):
- 埃尔金(Elgin)地区:重建一座大教堂,控制度大幅提升,繁荣度极大提升。
- 教士阶层满意度极大提升。
- 国家威望小幅提升。
-
选项 C (flavor_sco.18.c):
- 触发条件:除埃尔金外,本国至少还拥有另一座大教堂。
- 效果:随机选择一个除埃尔金外、拥有大教堂的所属地区,使其繁荣度大幅下降并摧毁该地区的大教堂。
- 教士阶层满意度极大下降。
- 贵族阶层满意度小幅提升。
- 社会价值观向“好战”方向轻微移动。
背景介绍: 该事件基于苏格兰历史上被称为“巴登诺赫之狼”的亚历山大·斯图尔特勋爵的事迹。他是罗伯特二世国王的儿子,以暴力和破坏行为闻名,尤其因1389年烧毁埃尔金大教堂而臭名昭著。事件模拟了这位强势贵族对地方(特别是教会)的威胁,以及王室可能采取的不同应对策略及其对国内各阶层关系的影响。
完整事件代码:
flavor_sco.18 = { # Wolf of Badenoch
type = country_event
title = flavor_sco.18.title
desc = flavor_sco.18.desc
illustration_tags = {
10 = angry
10 = exterior
}
dynamic_historical_event = {
tag = SCO
from = 1350.1.1
to = 1450.1.1
monthly_chance = 1
}
fire_only_once = yes
trigger = {
location:elgin = {
owner ?= ROOT
has_building_with_at_least_one_level = cathedral
}
}
immediate = {
location:elgin = {
save_scope_as = target_location
change_prosperity = prosperity_radical_penalty
destroy_building = "building(building_type:cathedral|owner)"
}
location:badenoch = { save_scope_as = wolf_origin }
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
}
option = {
name = flavor_sco.18.a
location:badenoch = {
change_control = control_severe_bonus
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_bonus }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty }
}
option = {
name = flavor_sco.18.b
location:elgin = {
construct_building = {
building_type = building_type:cathedral
}
change_control = control_severe_bonus
change_prosperity = prosperity_ultimate_bonus
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
add_prestige = prestige_mild_bonus
}
option = {
name = flavor_sco.18.c
trigger = {
any_owned_location = {
this != scope:target_location
has_building_with_at_least_one_level = cathedral
}
}
random_owned_location = {
limit = {
this != scope:target_location
has_building_with_at_least_one_level = cathedral
}
change_prosperity = prosperity_radical_penalty
destroy_building = "building(building_type:cathedral|owner)"
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_tiny_move_to_left }
}
}