Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_sco.18 巴登诺赫之狼

时间范围:1350.1.1 - 1450.1.1(每月 1% 概率)

触发条件

  • 玩家国家为苏格兰(SCO)。
  • 玩家拥有埃尔金(Elgin)地区。
  • 埃尔金地区至少拥有一座大教堂(Cathedral)。

关键效果

  • 选项 A (flavor_sco.18.a)

    • 巴登诺赫(Badenoch)地区:控制度大幅提升。
    • 教士阶层满意度小幅提升。
    • 贵族阶层满意度小幅下降。
  • 选项 B (flavor_sco.18.b)

    • 埃尔金(Elgin)地区:重建一座大教堂,控制度大幅提升,繁荣度极大提升。
    • 教士阶层满意度极大提升。
    • 国家威望小幅提升。
  • 选项 C (flavor_sco.18.c)

    • 触发条件:除埃尔金外,本国至少还拥有另一座大教堂。
    • 效果:随机选择一个除埃尔金外、拥有大教堂的所属地区,使其繁荣度大幅下降并摧毁该地区的大教堂。
    • 教士阶层满意度极大下降。
    • 贵族阶层满意度小幅提升。
    • 社会价值观向“好战”方向轻微移动。

背景介绍: 该事件基于苏格兰历史上被称为“巴登诺赫之狼”的亚历山大·斯图尔特勋爵的事迹。他是罗伯特二世国王的儿子,以暴力和破坏行为闻名,尤其因1389年烧毁埃尔金大教堂而臭名昭著。事件模拟了这位强势贵族对地方(特别是教会)的威胁,以及王室可能采取的不同应对策略及其对国内各阶层关系的影响。

完整事件代码

flavor_sco.18 = { # Wolf of Badenoch
	type = country_event
	title = flavor_sco.18.title
	desc = flavor_sco.18.desc

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	dynamic_historical_event = {
		tag = SCO
		from = 1350.1.1
		to = 1450.1.1
		monthly_chance = 1
	}

	fire_only_once = yes

	trigger = {
		location:elgin = {
			owner ?= ROOT
			has_building_with_at_least_one_level = cathedral
		}
	}

	immediate = {
		location:elgin = {
			save_scope_as = target_location
			change_prosperity = prosperity_radical_penalty
			destroy_building = "building(building_type:cathedral|owner)"
		}
		location:badenoch = { save_scope_as = wolf_origin }
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
	}

	option = {
		name = flavor_sco.18.a
		location:badenoch = {
			change_control = control_severe_bonus
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_weak_bonus }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_penalty }
	}

	option = {
		name = flavor_sco.18.b
		location:elgin = {
			construct_building = {
				building_type = building_type:cathedral
			}
			change_control = control_severe_bonus
			change_prosperity = prosperity_ultimate_bonus
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
		add_prestige = prestige_mild_bonus
	}

	option = {
		name = flavor_sco.18.c
		trigger = {
			any_owned_location = {
				this != scope:target_location
				has_building_with_at_least_one_level = cathedral
			}
		}
		random_owned_location = {
			limit = {
				this != scope:target_location
				has_building_with_at_least_one_level = cathedral
			}
			change_prosperity = prosperity_radical_penalty
			destroy_building = "building(building_type:cathedral|owner)"
		}

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
		change_societal_value = { type = belligerent_vs_conciliatory value = societal_value_tiny_move_to_left }
	}
}