flavor_sco.15 尼斯湖水怪目击事件
时间范围
无明确起止日期(from/to未定义),事件仅能触发一次(fire_only_once = yes)。
触发条件
- 玩家国家(
root)拥有因弗内斯地区(location:inverness)的所有权。
关键效果
-
选项 A(
flavor_sco.15.a):- 稳定性小幅下降(
add_stability = stability_mild_penalty) - 社会价值观向传统主义方向偏移(
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_left }) - 因弗内斯地区获得持续10年的修正项“
sco_loch_ness_sightings”(可叠加并延长持续时间)
- 稳定性小幅下降(
-
选项 B(
flavor_sco.15.b):- 稳定性轻微下降(
add_stability = stability_weak_penalty) - 社会价值观向创新方向偏移(
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_right })
- 稳定性轻微下降(
背景介绍
该事件模拟了苏格兰民间传说中著名的“尼斯湖水怪”目击事件。当玩家控制因弗内斯地区(尼斯湖所在地)时,可能遭遇这一神秘生物的传闻。事件反映了社会在面对超自然或未解之谜时的不同反应:是将其视为需要尊重的传统奥秘,还是以更理性的态度对待。
完整事件代码
flavor_sco.15 = { # Loch Ness Monster sighting
type = country_event
title = flavor_sco.15.title
desc = flavor_sco.15.desc
fire_only_once = yes
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
location:inverness = {
save_scope_as = target_location
}
}
trigger = {
location:inverness = {
owner = root
}
}
option = {
name = flavor_sco.15.a
add_stability = stability_mild_penalty
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_left }
location:inverness = {
add_location_modifier = {
modifier = sco_loch_ness_sightings
years = 10
mode = add_and_extend
}
}
}
option = {
name = flavor_sco.15.b
add_stability = stability_weak_penalty
change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_right }
}
}