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flavor_sco.15 尼斯湖水怪目击事件

时间范围
无明确起止日期(from/to未定义),事件仅能触发一次(fire_only_once = yes)。

触发条件

  • 玩家国家(root)拥有因弗内斯地区(location:inverness)的所有权。

关键效果

  • 选项 Aflavor_sco.15.a):

    • 稳定性小幅下降(add_stability = stability_mild_penalty
    • 社会价值观向传统主义方向偏移(change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_left }
    • 因弗内斯地区获得持续10年的修正项“sco_loch_ness_sightings”(可叠加并延长持续时间)
  • 选项 Bflavor_sco.15.b):

    • 稳定性轻微下降(add_stability = stability_weak_penalty
    • 社会价值观向创新方向偏移(change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_right }

背景介绍
该事件模拟了苏格兰民间传说中著名的“尼斯湖水怪”目击事件。当玩家控制因弗内斯地区(尼斯湖所在地)时,可能遭遇这一神秘生物的传闻。事件反映了社会在面对超自然或未解之谜时的不同反应:是将其视为需要尊重的传统奥秘,还是以更理性的态度对待。

完整事件代码

flavor_sco.15 = { # Loch Ness Monster sighting
	type = country_event
	title = flavor_sco.15.title
	desc = flavor_sco.15.desc

	fire_only_once = yes

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		location:inverness = {
			save_scope_as = target_location
		}
	}

	trigger = {
		location:inverness = {
			owner = root
		}
	}

	option = {
		name = flavor_sco.15.a
		add_stability = stability_mild_penalty
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_left }
		location:inverness = {
			add_location_modifier = {
				modifier = sco_loch_ness_sightings
				years = 10
				mode = add_and_extend
			}
		}
	}

	option = {
		name = flavor_sco.15.b
		add_stability = stability_weak_penalty
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_move_to_right }
	}
}