[flavor_rus.70] 尤里·费尔滕登场
时间范围:1760.1.1 - 1790.1.1(每月 10% 概率)
触发条件:
- 玩家国家(
root)必须拥有并控制neva地区。 neva地区必须拥有建筑academy_of_sciences。neva地区必须拥有至少一件艺术品,且该艺术品是winter_palace或catherine_palace。
关键效果:
- 选项 A (历史选项):
- 如果人物
francesco_rastrelli存活,则yury_felten获得0.03艺术家技能加成。 - 在
neva地区随机一件艺术品(冬宫或叶卡捷琳娜宫)的艺术品质提升5。 - 将
yury_felten移动到玩家国家,并再获得0.03艺术家技能加成。
- 如果人物
- 选项 B:
- 触发条件:
neva地区拥有建筑imperial_academy_of_arts。 - 效果:静默移除
yury_felten人物。为玩家主流文化添加一个温和增益的文化传统。使neva地区获得非常微弱的繁荣度加成。为玩家拥有的所有architect类型的艺术家增加0.05技能。
- 触发条件:
- 选项 C:
- 效果:静默移除
yury_felten人物。为玩家国家增加温和的威望加成。
- 效果:静默移除
背景介绍: 此事件模拟了18世纪下半叶,俄罗斯帝国在圣彼得堡(涅瓦地区)的文化与建筑繁荣时期。随着冬宫和叶卡捷琳娜宫等宏伟建筑的落成,以及科学院的建立,俄罗斯吸引了包括尤里·费尔滕在内的众多艺术家和建筑师。费尔滕是一位具有巴伐利亚血统的建筑师,他的登场代表了当时俄罗斯宫廷对欧洲艺术人才的吸纳,以及帝国在文化艺术领域追求卓越的雄心。事件的不同选项反映了国家在支持个体艺术家、投资整体艺术教育或追求直接声望之间的不同政策选择。
完整事件代码:
flavor_rus.70 = {
type = country_event
title = flavor_rus.70.title
desc = flavor_rus.70.desc
fire_only_once = yes
dynamic_historical_event = {
tag = RUS
from = 1760.1.1
to = 1790.1.1
monthly_chance = 10
}
trigger = {
location:neva = {
owner = root
controller = root
has_building = building_type:academy_of_sciences
any_work_of_art_in_location = {
OR = {
this = work_of_art:winter_palace
this = work_of_art:catherine_palace
}
}
}
}
immediate = {
location:neva = {
save_scope_as = target_location
}
create_character = {
first_name = name_george
last_name = Felten
estate = estate_type:burghers_estate
adm = 43
dip = 28
mil = 27
birth_date = 1730.1.1
birth_location = location:neva
culture = culture:danube_bavarian
artist_skill = 0.77
artist = writer
save_scope_as = yury_felten
script = rus_yury_felten
}
}
option = {
name = flavor_rus.70.a
historical_option = yes
if = {
limit = {
character:francesco_rastrelli ?= {
is_alive = yes
}
}
scope:yury_felten = {
add_artist_skill = 0.03
custom_tooltip = flavor_rus.70.tt2
}
}
location:neva = {
random_work_of_art_in_location ?= {
limit = {
OR = {
this = work_of_art:winter_palace
this = work_of_art:catherine_palace
}
}
change_art_quality = 5
}
}
scope:yury_felten = {
move_country = root
add_artist_skill = 0.03
custom_tooltip = flavor_rus.70.tt3
}
ai_chance = {
factor = 1
}
}
option = {
name = flavor_rus.70.b
trigger = {
location:neva = {
has_building = building_type:imperial_academy_of_arts
}
}
hidden_effect = { kill_character_silently = scope:yury_felten }
culture = {
add_cultural_tradition = cultural_tradition_mild_bonus
}
location:neva = {
change_prosperity = prosperity_very_weak_bonus
}
every_artist = {
limit = {
owner = root
artist_type = architect
}
add_artist_skill = 0.05
}
custom_tooltip = flavor_rus.70.tt4
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_rus.70.c
hidden_effect = { kill_character_silently = scope:yury_felten }
add_prestige = prestige_mild_bonus
custom_tooltip = flavor_rus.70.tt5
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_rus.70.historical_info
}