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[flavor_rus.70] 尤里·费尔滕登场

时间范围:1760.1.1 - 1790.1.1(每月 10% 概率)

触发条件

  • 玩家国家(root)必须拥有并控制 neva 地区。
  • neva 地区必须拥有建筑 academy_of_sciences
  • neva 地区必须拥有至少一件艺术品,且该艺术品是 winter_palacecatherine_palace

关键效果

  • 选项 A (历史选项)
    • 如果人物 francesco_rastrelli 存活,则 yury_felten 获得 0.03 艺术家技能加成。
    • neva 地区随机一件艺术品(冬宫或叶卡捷琳娜宫)的艺术品质提升 5
    • yury_felten 移动到玩家国家,并再获得 0.03 艺术家技能加成。
  • 选项 B
    • 触发条件:neva 地区拥有建筑 imperial_academy_of_arts
    • 效果:静默移除 yury_felten 人物。为玩家主流文化添加一个温和增益的文化传统。使 neva 地区获得非常微弱的繁荣度加成。为玩家拥有的所有 architect 类型的艺术家增加 0.05 技能。
  • 选项 C
    • 效果:静默移除 yury_felten 人物。为玩家国家增加温和的威望加成。

背景介绍: 此事件模拟了18世纪下半叶,俄罗斯帝国在圣彼得堡(涅瓦地区)的文化与建筑繁荣时期。随着冬宫和叶卡捷琳娜宫等宏伟建筑的落成,以及科学院的建立,俄罗斯吸引了包括尤里·费尔滕在内的众多艺术家和建筑师。费尔滕是一位具有巴伐利亚血统的建筑师,他的登场代表了当时俄罗斯宫廷对欧洲艺术人才的吸纳,以及帝国在文化艺术领域追求卓越的雄心。事件的不同选项反映了国家在支持个体艺术家、投资整体艺术教育或追求直接声望之间的不同政策选择。

完整事件代码

flavor_rus.70 = {
	type = country_event
	title = flavor_rus.70.title
	desc = flavor_rus.70.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = RUS
		from = 1760.1.1
		to = 1790.1.1
		monthly_chance = 10
	}

	trigger = {

		location:neva = {
			owner = root
			controller = root
			has_building = building_type:academy_of_sciences
			any_work_of_art_in_location = {
				OR = {
					this = work_of_art:winter_palace
					this = work_of_art:catherine_palace
				}
			}
		}
	}


	immediate = {

		location:neva = {
			save_scope_as = target_location
		}

		create_character = {
			first_name = name_george
			last_name = Felten
			estate = estate_type:burghers_estate
			adm = 43
			dip = 28
			mil = 27
			birth_date = 1730.1.1
			birth_location = location:neva
			culture = culture:danube_bavarian
			artist_skill = 0.77
			artist = writer
			save_scope_as = yury_felten
			script = rus_yury_felten
		}

	}

	option = {
		name = flavor_rus.70.a
		historical_option = yes

		if = {
			limit = {
				character:francesco_rastrelli ?= {
					is_alive = yes
				}
			}
			scope:yury_felten = {
				add_artist_skill = 0.03
				custom_tooltip = flavor_rus.70.tt2
			}
		}

		location:neva = {
			random_work_of_art_in_location ?= {
				limit = {
					OR = {
						this = work_of_art:winter_palace
						this = work_of_art:catherine_palace
					}
				}
				change_art_quality = 5
			}
		}

		scope:yury_felten = {
			move_country = root
			add_artist_skill = 0.03
			custom_tooltip = flavor_rus.70.tt3
		}

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_rus.70.b
		trigger = {
			location:neva = {
				has_building = building_type:imperial_academy_of_arts
			}
		}

		hidden_effect = { kill_character_silently = scope:yury_felten }

		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
		}

		location:neva = {
			change_prosperity = prosperity_very_weak_bonus
		}

		every_artist = {
			limit = {
				owner = root
				artist_type = architect
			}
			add_artist_skill = 0.05
		}

		custom_tooltip = flavor_rus.70.tt4

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_rus.70.c

		hidden_effect = { kill_character_silently = scope:yury_felten }

		add_prestige = prestige_mild_bonus

		custom_tooltip = flavor_rus.70.tt5

		ai_chance = {
			factor = 0.5
		}
	}

	historical_info = flavor_rus.70.historical_info

}