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flavor_rus.44 加特契纳宫建造事件

时间范围:1754.1.1 - 1784.1.1,每月 5% 概率触发

触发条件

  • 玩家国家(root)拥有并控制 neva 地区。
  • neva 地区的 location_ranktowncity
  • 人物 rus_grigory_orlov 存活且在政府内阁中。

关键效果

  • 选项 A (历史选项)
    • 花费 6 金币。
    • neva 地区创建一件艺术品:
      • 类型:宫殿 (work_of_art_type:palace)
      • 关键标识:gatchina_palace
      • 品质:85
      • 艺术家:antonio_rinaldi
    • neva 地区的市场添加一个持续 100 个月的临时需求:demand:rus_gatchina_palace_construction
    • 将人物 antonio_rinaldi 移动至玩家国家,并为其增加 0.03 艺术家技能。
  • 选项 B
    • 触发前提neva 地区拥有超过 1 座宫殿类艺术品。
    • 社会价值观 aristocracy_vs_plutocracy 向右移动(偏向贵族)。
    • 大幅增加 burghers_estate(市民阶层)的阶层满意度。
    • 放逐人物 antonio_rinaldi
  • 选项 C
    • 秘密处决人物 antonio_rinaldi
    • 大幅增加 peasants_estate(农民阶层)的阶层满意度。

背景介绍: 该事件模拟了俄罗斯帝国时期在涅瓦河地区(圣彼得堡附近)建造加特契纳宫的历史进程。加特契纳宫是叶卡捷琳娜二世女皇为其宠臣格里高利·奥尔洛夫伯爵建造的宫殿,由意大利建筑师安东尼奥·里纳尔迪设计。事件反映了当时宫廷的建筑赞助、资源调配以及对不同社会阶层(贵族、市民、农民)可能产生的不同影响。选项A代表了历史实际发生的选择,即投入资源建造宫殿;选项B和C则提供了基于不同政治考量的替代历史路径。

完整事件代码

flavor_rus.44 = {
	type = country_event
	title = flavor_rus.44.title
	desc = flavor_rus.44.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = RUS
		from = 1754.1.1
		to = 1784.1.1
		monthly_chance = 5
	}

	trigger = {

		location:neva = {
			owner = root
			controller = root
			OR = {
				location_rank = location_rank:town
				location_rank = location_rank:city
			}
		}

		character:rus_grigory_orlov ?= {
			is_alive = yes
			in_cabinet = yes
		}
	}

	immediate = {

		location:neva = {
			save_scope_as = target_location
		}

		character:rus_grigory_orlov = {
			save_scope_as = grigory_orlov
		}

		create_character = {
			first_name = name_anthony
			last_name = Rinaldi
			estate = estate_type:burghers_estate
			artist = architect
			artist_skill = 0.8
			adm = 32
			dip = 31
			mil = 12
			birth_date = 1709.1.1
			birth_location = location:palermo
			save_scope_as = antonio_rinaldi
			script = mos_antonio_rinaldi
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_rus.44.a
		historical_option = yes

		change_gold_effect = { scale = -6 }

		location:neva = {
			create_art = {
				quality = 85
				artist = scope:antonio_rinaldi
				type = work_of_art_type:palace
				key = gatchina_palace
			}
			market = {
				add_temporary_demand = {
					type = demand:rus_gatchina_palace_construction
					months = 100
				}
			}
		}

		scope:antonio_rinaldi = {
			move_country = root
			add_artist_skill = 0.03
		}

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_rus.44.b
		trigger = {
			location:neva = {
				any_work_of_art_in_location = {
					count > 1
					work_of_art_type = work_of_art_type:palace
				}
			}
		}

		change_societal_value = {
			type = aristocracy_vs_plutocracy
			value = societal_value_move_to_right
		}

		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_severe_bonus
		}
		scope:antonio_rinaldi = { banish_character = yes }

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_rus.44.c

		hidden_effect = { kill_character_silently = scope:antonio_rinaldi }

		add_estate_satisfaction = { type = estate_type:peasants_estate
			value = estate_satisfaction_severe_bonus
		}

		ai_chance = {
			factor = 0.5
		}
	}

	historical_info = flavor_rus.44.historical_info

}