flavor_rus.44 加特契纳宫建造事件
时间范围:1754.1.1 - 1784.1.1,每月 5% 概率触发
触发条件:
- 玩家国家(
root)拥有并控制neva地区。 neva地区的location_rank为town或city。- 人物
rus_grigory_orlov存活且在政府内阁中。
关键效果:
- 选项 A (历史选项):
- 花费 6 金币。
- 在
neva地区创建一件艺术品:- 类型:宫殿 (
work_of_art_type:palace) - 关键标识:
gatchina_palace - 品质:85
- 艺术家:
antonio_rinaldi
- 类型:宫殿 (
- 在
neva地区的市场添加一个持续 100 个月的临时需求:demand:rus_gatchina_palace_construction。 - 将人物
antonio_rinaldi移动至玩家国家,并为其增加 0.03 艺术家技能。
- 选项 B:
- 触发前提:
neva地区拥有超过 1 座宫殿类艺术品。 - 社会价值观
aristocracy_vs_plutocracy向右移动(偏向贵族)。 - 大幅增加
burghers_estate(市民阶层)的阶层满意度。 - 放逐人物
antonio_rinaldi。
- 触发前提:
- 选项 C:
- 秘密处决人物
antonio_rinaldi。 - 大幅增加
peasants_estate(农民阶层)的阶层满意度。
- 秘密处决人物
背景介绍: 该事件模拟了俄罗斯帝国时期在涅瓦河地区(圣彼得堡附近)建造加特契纳宫的历史进程。加特契纳宫是叶卡捷琳娜二世女皇为其宠臣格里高利·奥尔洛夫伯爵建造的宫殿,由意大利建筑师安东尼奥·里纳尔迪设计。事件反映了当时宫廷的建筑赞助、资源调配以及对不同社会阶层(贵族、市民、农民)可能产生的不同影响。选项A代表了历史实际发生的选择,即投入资源建造宫殿;选项B和C则提供了基于不同政治考量的替代历史路径。
完整事件代码:
flavor_rus.44 = {
type = country_event
title = flavor_rus.44.title
desc = flavor_rus.44.desc
fire_only_once = yes
dynamic_historical_event = {
tag = RUS
from = 1754.1.1
to = 1784.1.1
monthly_chance = 5
}
trigger = {
location:neva = {
owner = root
controller = root
OR = {
location_rank = location_rank:town
location_rank = location_rank:city
}
}
character:rus_grigory_orlov ?= {
is_alive = yes
in_cabinet = yes
}
}
immediate = {
location:neva = {
save_scope_as = target_location
}
character:rus_grigory_orlov = {
save_scope_as = grigory_orlov
}
create_character = {
first_name = name_anthony
last_name = Rinaldi
estate = estate_type:burghers_estate
artist = architect
artist_skill = 0.8
adm = 32
dip = 31
mil = 12
birth_date = 1709.1.1
birth_location = location:palermo
save_scope_as = antonio_rinaldi
script = mos_antonio_rinaldi
create_in_limbo = yes
}
}
option = {
name = flavor_rus.44.a
historical_option = yes
change_gold_effect = { scale = -6 }
location:neva = {
create_art = {
quality = 85
artist = scope:antonio_rinaldi
type = work_of_art_type:palace
key = gatchina_palace
}
market = {
add_temporary_demand = {
type = demand:rus_gatchina_palace_construction
months = 100
}
}
}
scope:antonio_rinaldi = {
move_country = root
add_artist_skill = 0.03
}
ai_chance = {
factor = 1
}
}
option = {
name = flavor_rus.44.b
trigger = {
location:neva = {
any_work_of_art_in_location = {
count > 1
work_of_art_type = work_of_art_type:palace
}
}
}
change_societal_value = {
type = aristocracy_vs_plutocracy
value = societal_value_move_to_right
}
add_estate_satisfaction = { type = estate_type:burghers_estate
value = estate_satisfaction_severe_bonus
}
scope:antonio_rinaldi = { banish_character = yes }
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_rus.44.c
hidden_effect = { kill_character_silently = scope:antonio_rinaldi }
add_estate_satisfaction = { type = estate_type:peasants_estate
value = estate_satisfaction_severe_bonus
}
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_rus.44.historical_info
}