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flavor_oma.6 巴哈拉要塞与城市扩建

时间范围:1500.1.1 - 1700.1.1(每月 5% 概率)

触发条件

  • 国家拥有巴哈拉(bahla)地区。

关键效果

  • 选项 A:扩建城市并建造堡垒
    • 如果巴哈拉当前为“城镇”(town),则升级为“城市”(city);如果当前为“乡村定居点”(rural_settlement),则升级为“城镇”;否则,获得“温和发展加成”(development_mild_bonus)。
    • 在巴哈拉免费(成本乘数为0)建造一座“棱堡”(bastion)。
    • 消耗相当于1.5倍规模的黄金。
    • 社会价值观“进攻与防御”(offensive_vs_defensive)向“右”(防御)移动。
  • 选项 B:不建造堡垒,但扩建城市
    • 如果巴哈拉当前不是“城市”,则将其升级为“城市”;否则,获得“温和发展加成”。
    • 消耗相当于1倍规模的黄金。
  • 选项 C:否
    • 社会价值观“进攻与防御”向“左”(进攻)移动。
    • 获得“轻微声望惩罚”(prestige_mild_penalty)。

背景介绍: 该事件反映了16至17世纪阿曼(Oman)对内陆重要据点巴哈拉(Bahla)的治理与防御考量。巴哈拉以其历史悠久的绿洲和陶器闻名,也是重要的贸易与行政中心。面对地区局势,统治者面临抉择:是投入资源强化其防御工事并推动城市化,还是优先发展经济,抑或维持现状。这一决策将影响该地区的发展轨迹和国家的战略倾向。

完整事件代码

flavor_oma.6 = {
	type = country_event
	title = flavor_oma.6.title
	desc = flavor_oma.6.desc

	historical_info = flavor_oma.6.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = OMA
		from = 1500.1.1
		to = 1700.1.1
		monthly_chance = 5
	}

	trigger = {
		owns = location:bahla
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:bahla = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = { #Expand the city and construct the fort
		name = flavor_oma.6.a

		scope:target_location = {
			if = {
				limit = {
					location_rank = location_rank:town
				}
				change_location_rank = location_rank:city
			}
			else_if = {
				limit = {
					location_rank = location_rank:rural_settlement
				}
				change_location_rank = location_rank:town
			}
			else = {
				change_development = development_mild_bonus
			}
			construct_building = {
				building_type = building_type:bastion
				cost_multiplier = 0
				cost_multiplier_reason = "military_cheap_sponsorship"
			}
		}
		change_gold_effect = { scale = -1.5 }

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_right
		}
	}

	option = { #Do not construct the fort, but expand the city
		name = flavor_oma.6.b
		scope:target_location = {
			if = {
				limit = {
					NOT = { location_rank = location_rank:city }
				}
				change_location_rank = location_rank:city
			}
			else = {
				change_development = development_mild_bonus
			}
		}
		change_gold_effect = { scale = -1 }
	}

	option = { #No
		name = flavor_oma.6.c

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_left
		}

		add_prestige = prestige_mild_penalty
	}
}