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[flavor_oma.4] 苏尔要塞化

时间范围

1650.1.1 - 1700.1.1,每月 5% 概率触发。

触发条件

  • 国家拥有苏尔(location:sur)地区。
  • 苏尔地区必须是一个城市(is_city = yes)。

关键效果

选项 A (flavor_oma.4.a)

  • 马斯喀特(location:masqat)获得:
    • 发展度:轻度增益(development_mild_bonus
    • 繁荣度:轻度增益(prosperity_mild_bonus

选项 B (flavor_oma.4.b)

  • 马斯喀特(location:masqat)获得:
    • 发展度:极大增益(development_extreme_bonus
    • 繁荣度:极大增益(prosperity_extreme_bonus
  • 国库:减少4倍规模的黄金(scale = -4
  • 市民阶层(estate_type:burghers_estate)满意度:轻度增益(estate_satisfaction_mild_bonus

选项 C (flavor_oma.4.c)

  • 社会价值观:land_vs_naval 向左侧移动(societal_value_move_to_left
  • 贵族阶层(estate_type:nobles_estate)满意度:轻度增益(estate_satisfaction_mild_bonus

背景介绍

在17世纪中后期,阿曼帝国(Oman)巩固其在印度洋的贸易网络与沿海据点。苏尔(Sur)作为重要的港口和防御前哨,其要塞化与城市发展对阿曼的海上霸权与内陆稳定具有战略意义。此事件反映了阿曼统治者面临的选择:是优先投资于主要港口马斯喀特的经济与防御,还是调整国家战略重心以满足不同社会阶层的诉求。

事件代码

flavor_oma.4 = {
	type = country_event
	title = flavor_oma.4.title
	desc = flavor_oma.4.desc
	historical_info = flavor_oma.4.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = OMA
		from = 1650.1.1
		to = 1700.1.1
		monthly_chance = 5
	}

	trigger = {
		owns = location:sur
		location:sur = {
			is_city = yes
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
		location:sur = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_oma.4.a
		location:masqat = {
			change_development = development_mild_bonus
			change_prosperity = prosperity_mild_bonus
		}

	}

	option = {
		name = flavor_oma.4.b

		location:masqat = {
			change_development = development_extreme_bonus
			change_prosperity = prosperity_extreme_bonus
		}

		change_gold_effect = { scale = -4 }

		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_mild_bonus
		}
	}

	option = {
		name = flavor_oma.4.c

		change_societal_value = {
			type = land_vs_naval
			value = societal_value_move_to_left
		}

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}