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flavor_oma.16 阿曼的扩张方向

时间范围:1500.1.1 - 1700.1.1,每月 5% 概率触发

触发条件

  • 国库黄金储备至少为(月度贸易与税收收入 × 6)。
  • 拥有尼兹瓦(location:nizwa)地区,且该地区已建造特殊建筑 oma_falaj
  • 至少拥有1个沿海省份,且该省份的定居点等级低于“城市”(location_rank:city)。
  • 至少拥有3个内陆省份。

关键效果

  • 选项 A (Coastal)
    • 解锁建筑效果:coastal_settlements
    • 消耗黄金:数额为(月度贸易与税收收入 × 6)。
  • 选项 B (Inward)
    • 为国内人口最多的前三个内陆省份(target_location, target_location2, target_location3)各提供一次温和的发展度加成(development_mild_bonus)。
    • 消耗黄金:数额为(月度贸易与税收收入 × 3)。
  • 选项 C (Neither)
    • 国家威望遭受轻微惩罚(prestige_mild_penalty)。

背景介绍: 在16至17世纪,阿曼苏丹国凭借其有利的地理位置和尼兹瓦等地的传统水利设施(法拉吉),积累了可观的财富。国家面临着关键的抉择:是利用财富和海岸线优势向海洋扩张,还是将资源集中于内陆腹地的巩固与发展。这一决策将深刻影响阿曼未来的国运走向。

完整事件代码

flavor_oma.16 = {
	type = country_event
	title = flavor_oma.16.title
	desc = flavor_oma.16.desc
	fire_only_once = yes

	dynamic_historical_event = {
		tag = OMA
		from = 1500.1.1
		to = 1700.1.1
		monthly_chance = 5
	}

	trigger = {
		gold >= {
			value = root.monthly_income_trade_and_tax
			multiply = 6
		}

		owns = location:nizwa
		location:nizwa = {
			has_building = building_type:oma_falaj
		}

		any_owned_location = {
			is_coastal = yes
			NOT = { location_rank = location_rank:city }
			count >= 1
		}

		any_owned_location = {
			is_coastal = no
			count >= 3
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		ordered_owned_location = {
			limit = {
				is_coastal = no
			}
			order_by = population
			position = 1
			check_range_bounds = no
			save_scope_as = target_location
		}

		ordered_owned_location = {
			limit = {
				is_coastal = no
			}
			order_by = population
			position = 2
			check_range_bounds = no
			save_scope_as = target_location2
		}

		ordered_owned_location = {
			limit = {
				is_coastal = no
			}
			order_by = population
			position = 3
			check_range_bounds = no
			save_scope_as = target_location3
		}
	}

	option = { #Coastal
		name = flavor_oma.16.a

		unlock_building_effect = { type = coastal_settlements }

		change_gold_effect = { scale = -6 }
	}

	option = { #Inward
		name = flavor_oma.16.b

		scope:target_location = {
			change_development = development_mild_bonus
		}

		scope:target_location2 = {
			change_development = development_mild_bonus
		}

		scope:target_location3 = {
			change_development = development_mild_bonus
		}

		change_gold_effect = { scale = -3 }
	}

	option = { #Neither
		name = flavor_oma.16.c

		add_prestige = prestige_mild_penalty
	}
}