flavor_nur.1 乌尔曼·斯特罗默登场
时间范围:1348.1.1 - 1400.1.1 (每月 5% 概率)
触发条件:
- 满足以下任一条件:
- 拥有纽伦堡地区 (
location:nuremberg) - 名为
ulman_stromer_script的角色已存在
- 拥有纽伦堡地区 (
关键效果:
- 选项 A (历史选项):
- 角色
ulman_stromer_script加入我国。 - 社会价值观
traditionalist_vs_innovative大幅向右移动 (societal_value_large_move_to_right)。 - 若我国为纽伦堡 (
c:NUR):- 若首都地区等级为
town或city,且未拥有满级的造纸行会 (building_type:paper_guild),则花费3倍成本建造一个造纸行会。 - 否则,首都地区获得大量繁荣度加成 (
prosperity_severe_bonus)。
- 若首都地区等级为
- 若我国不为纽伦堡:
- 损失相当于一个月贸易与税收收入的金币(最低200金币)。
- 角色
- 选项 B:
- 触发条件:我国不是汉萨同盟 (
c:HSA)。 - 社会价值观
traditionalist_vs_innovative向左移动 (societal_value_move_to_left)。 - 若汉萨同盟存在,则向其触发本事件。
- 隐藏效果:静默杀死角色
ulman_stromer_script。
- 触发条件:我国不是汉萨同盟 (
- 选项 C:
- 触发条件:我国不是纽伦堡 (
c:NUR)。 - 社会价值观
traditionalist_vs_innovative向左移动 (societal_value_move_to_left)。 - 自定义提示:目标角色消失 (
target_character_vanishes_tt)。 - 隐藏效果:静默杀死角色
ulman_stromer_script。
- 触发条件:我国不是纽伦堡 (
背景介绍: 该事件模拟了14世纪中后期,纽伦堡的著名商人和早期工业家乌尔曼·斯特罗默 (Ulman Stromer) 登上历史舞台的契机。斯特罗默因在纽伦堡建立了中欧第一家造纸厂而闻名,他的活动代表了当时神圣罗马帝国城市中市民阶层(Burghers)的崛起、技术创新和商业扩张。事件反映了纽伦堡作为帝国自由市,在接纳人才、发展特色产业(造纸业)以及相关社会观念(传统与创新)转变过程中的一个关键节点。
完整事件代码:
flavor_nur.1 = {
type = country_event
title = flavor_nur.1.title
desc = flavor_nur.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = NUR
from = 1348.1.1
to = 1400.1.1
monthly_chance = 5
}
trigger = {
OR = {
owns = location:nuremberg
exists = character:ulman_stromer_script
}
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_ulman
last_name = Stromer
birth_date = 1329.1.6
adm = {40 85 }
dip = {40 85 }
mil = {40 85 }
estate = estate_type:burghers_estate
birth_location = location:nuremberg
create_in_limbo = yes
save_scope_as = target_character
script = ulman_stromer_script
}
}
option = {
name = flavor_nur.1.a
historical_option = yes
character:ulman_stromer_script = { move_country = ROOT }
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_large_move_to_right
}
if = {
limit = { root = c:NUR }
capital = {
if = {
limit = {
OR = {
location_rank = location_rank:town
location_rank = location_rank:city
}
NOT = {
any_buildings_in_location = {
building_type = building_type:paper_guild
is_at_max_level = yes
}
}
}
construct_building = {
building_type = building_type:paper_guild
cost_multiplier = 3 #Because it's unique - you get it ahead of time
cost_multiplier_reason = need_for_expensive_tools
}
}
else = {
change_prosperity = prosperity_severe_bonus
}
}
}
else = {
add_gold = {
value = monthly_income_trade_and_tax
multiply = -1
min = -200
}
}
}
option = {
name = flavor_nur.1.b
trigger = {
root != c:HSA
}
if = {
limit = { country_exists = c:HSA }
c:HSA ?= { trigger_event_non_silently = flavor_nur.1 }
}
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_move_to_left
}
hidden_effect = {
kill_character_silently = character:ulman_stromer_script
}
}
option = {
name = flavor_nur.1.c
trigger = {
root != c:NUR
}
change_societal_value = {
type = traditionalist_vs_innovative
value = societal_value_move_to_left
}
custom_tooltip = target_character_vanishes_tt
hidden_effect = {
kill_character_silently = character:ulman_stromer_script
}
}
}