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flavor_nur.1 乌尔曼·斯特罗默登场

时间范围:1348.1.1 - 1400.1.1 (每月 5% 概率)

触发条件

  • 满足以下任一条件:
    • 拥有纽伦堡地区 (location:nuremberg)
    • 名为 ulman_stromer_script 的角色已存在

关键效果

  • 选项 A (历史选项)
    • 角色 ulman_stromer_script 加入我国。
    • 社会价值观 traditionalist_vs_innovative 大幅向右移动 (societal_value_large_move_to_right)。
    • 若我国为纽伦堡 (c:NUR)
      • 若首都地区等级为 towncity,且未拥有满级的造纸行会 (building_type:paper_guild),则花费3倍成本建造一个造纸行会。
      • 否则,首都地区获得大量繁荣度加成 (prosperity_severe_bonus)。
    • 若我国不为纽伦堡
      • 损失相当于一个月贸易与税收收入的金币(最低200金币)。
  • 选项 B
    • 触发条件:我国不是汉萨同盟 (c:HSA)。
    • 社会价值观 traditionalist_vs_innovative 向左移动 (societal_value_move_to_left)。
    • 若汉萨同盟存在,则向其触发本事件。
    • 隐藏效果:静默杀死角色 ulman_stromer_script
  • 选项 C
    • 触发条件:我国不是纽伦堡 (c:NUR)。
    • 社会价值观 traditionalist_vs_innovative 向左移动 (societal_value_move_to_left)。
    • 自定义提示:目标角色消失 (target_character_vanishes_tt)。
    • 隐藏效果:静默杀死角色 ulman_stromer_script

背景介绍: 该事件模拟了14世纪中后期,纽伦堡的著名商人和早期工业家乌尔曼·斯特罗默 (Ulman Stromer) 登上历史舞台的契机。斯特罗默因在纽伦堡建立了中欧第一家造纸厂而闻名,他的活动代表了当时神圣罗马帝国城市中市民阶层(Burghers)的崛起、技术创新和商业扩张。事件反映了纽伦堡作为帝国自由市,在接纳人才、发展特色产业(造纸业)以及相关社会观念(传统与创新)转变过程中的一个关键节点。

完整事件代码

flavor_nur.1 = {
	type = country_event
	title = flavor_nur.1.title
	desc = flavor_nur.1.desc
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = NUR
		from = 1348.1.1
		to = 1400.1.1
		monthly_chance = 5
	}

	trigger = {
		OR = {
			owns = location:nuremberg
			exists = character:ulman_stromer_script
		}

	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			first_name = name_ulman
			last_name = Stromer
			birth_date = 1329.1.6
			adm = {40 85 }
			dip = {40 85 }
			mil = {40 85 }
			estate = estate_type:burghers_estate
			birth_location = location:nuremberg
			create_in_limbo = yes
			save_scope_as = target_character
			script = ulman_stromer_script
		}
	}

	option = {
		name = flavor_nur.1.a
		historical_option = yes
		character:ulman_stromer_script = { move_country = ROOT }
		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_large_move_to_right
		}
		if = {
			limit = { root = c:NUR }
			capital = {
				if = {
					limit = {
						OR = {
							location_rank = location_rank:town
							location_rank = location_rank:city
						}
						NOT = {
							any_buildings_in_location = {
								building_type = building_type:paper_guild
								is_at_max_level = yes
							}
						}
					}
					construct_building = {
						building_type = building_type:paper_guild
						cost_multiplier = 3	#Because it's unique - you get it ahead of time
						cost_multiplier_reason = need_for_expensive_tools
					}
				}
				else = {
					change_prosperity = prosperity_severe_bonus
				}
			}
		}
		else = {
			add_gold = {
				value = monthly_income_trade_and_tax
				multiply = -1
				min = -200
			}
		}
	}

	option = {
		name = flavor_nur.1.b

		trigger = {
			root != c:HSA
		}
		if = {
			limit = { country_exists = c:HSA }
			c:HSA ?= { trigger_event_non_silently = flavor_nur.1 }
		}
		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_left
		}
		hidden_effect = {
			kill_character_silently = character:ulman_stromer_script
		}
	}

	option = {
		name = flavor_nur.1.c

		trigger = {
			root != c:NUR
		}
		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_left
		}
		custom_tooltip = target_character_vanishes_tt
		hidden_effect = {
			kill_character_silently = character:ulman_stromer_script
		}
	}
}