Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_nov.7 德维纳危机

时间范围
该事件为动态历史事件,无固定的 fromto 日期限制,其触发依赖于前置事件或条件。

触发条件
该事件本身不包含 trigger 字段,通常由其他事件(如 flavor_nov.8)或特定游戏条件触发。事件中涉及一个名为 scope:dvina_crisis_target 的目标国家。

关键效果
事件提供两个选项,其核心结果如下:

  • 选项 A:将这些土地归还给他们。

    • 名称: flavor_nov.7.a
    • 效果:
      1. 在7天后,静默触发目标国家(scope:dvina_crisis_target)的事件 flavor_nov.8
      2. 目标国家对事件发起国(root)获得“诺夫哥罗德归还了德维纳土地” (nov_returned_the_dvina_lands) 的正面意见修正。
    • AI 选择倾向: 基础权重为1。AI在以下情况更倾向于选择此选项:
      • 对目标国家的好感度 > 50(权重 x10)
      • 已处于战争中(权重 x3)
      • 月度财政余额 < 10(权重 x5)
      • 稳定度 < 0(权重 x2)
      • 若已拥有德维纳土地 (is_dvina_lands = yes) 且为核心领土,则倾向于拒绝(权重 x0.5)。
  • 选项 B:我们将保留属于我们的东西。

    • 名称: flavor_nov.7.b
    • 效果:
      1. 增加少量威望 (prestige_mild_bonus)。
      2. 在7天后,静默触发目标国家(scope:dvina_crisis_target)的事件 flavor_nov.9
    • AI 选择倾向: 基础权重为5。此选项为AI的默认倾向选择。

背景介绍
此事件描绘了诺夫哥罗德共和国与其邻国(可能是莫斯科或特维尔)围绕德维纳河流域土地的归属争端。这片富饶的土地对贸易和资源至关重要,其控制权是地区霸权争夺的焦点。诺夫哥罗德的统治者面临一个关键抉择:是归还土地以缓和外交关系,还是强硬地宣称主权,不惜引发进一步的冲突。

完整事件代码

flavor_nov.7 = {
	type = country_event
	title = flavor_nov.7.title
	desc = flavor_nov.7.desc
	image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_fur.dds"
	#Return these lands to them then.
	option = {
		name = flavor_nov.7.a
		custom_tooltip = {
			text = flavor_nov.7.a.tt
			scope:dvina_crisis_target = {
				trigger_event_silently = {
					id = flavor_nov.8
					days = 7
				}
			}
		}
		show_as_tooltip = {
			reverse_add_opinion = {
				target = scope:dvina_crisis_target
				modifier = nov_returned_the_dvina_lands
			}
		}
		ai_chance = {
			factor = 1
			modifier = {
				factor = 10
				opinion = { target = scope:dvina_crisis_target value > 50 }	#Unlikely due to past war enemies, but hey, maybe the player can turn it around
			}
			modifier = {
				factor = 3
				at_war = yes	#Already at war and cannot have another one with the target
			}
			modifier = {
				factor = 5
				monthly_balance < 10	#Too poor to risk a war
			}
			modifier = {
				factor = 2
				stability < 0	#Too unstable to keep it
			}
			modifier = {
				factor = 0.5	#AI should tend to refuse though if they already have cores on it
				any_owned_location = {
					is_dvina_lands = yes
					is_core_of = root
				}
			}
		}
	}
	#We will keep what is ours.
	option = {
		name = flavor_nov.7.b
		add_prestige = prestige_mild_bonus
		custom_tooltip = {
			text = flavor_nov.7.b.tt
			scope:dvina_crisis_target = {
				trigger_event_silently = {
					id = flavor_nov.9
					days = 7
				}
			}
		}
		ai_chance = {
			factor = 5
		}
	}
}