flavor_mos.85 西蒙·乌沙科夫登场
时间范围: 1643.1.1 - 1670.1.1 (每月 5% 概率触发)
触发条件:
- 国家拥有并控制莫斯科地区。
- 国家宗教为东正教。
- 国家未处于战争状态。
关键效果:
-
选项 A (历史选项)
- 人物西蒙·乌沙科夫加入我国。
- 若国家政策为“严格审查”,则教士阶层满意度小幅下降。
-
选项 B
- 触发条件: 首都拥有至少1级的“斯特罗加诺夫圣像画学校”建筑。
- 西蒙·乌沙科夫获得“限制于教学”角色修正(持续至游戏结束)。
- 国家文化获得一项文化传统(大幅增益)。
- 西蒙·乌沙科夫加入我国。
-
选项 C
- 国家获得大量金钱。
- 西蒙·乌沙科夫被秘密处决。
-
选项 D
- 触发条件: 国家政策为“严格审查”,且教士阶层影响力大于20%。
- 西蒙·乌沙科夫被秘密处决。
- 教士阶层满意度大幅提升。
背景介绍: 此事件模拟了17世纪中叶俄罗斯著名圣像画家西蒙·乌沙科夫的登场。乌沙科夫是俄罗斯圣像画从传统拜占庭风格向更写实、受西方影响的风格过渡的关键人物,其艺术活动主要集中在莫斯科。事件反映了当时俄罗斯东正教文化圈对艺术人才的不同态度:可以接纳并利用其才华,也可以因保守政策或经济利益而排斥甚至迫害。
完整事件代码:
flavor_mos.85 = {
type = country_event
title = flavor_mos.85.title
desc = flavor_mos.85.desc
image = "gfx/interface/illustrations/international_organization_types/autocephalous_patriarchate.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = MOS
tag = RUS
from = 1643.1.1
to = 1670.1.1
monthly_chance = 5
}
trigger = {
location:moscow = {
owner = root
controller = root
}
religion = religion:orthodox
at_war = no
}
immediate = {
create_character = {
first_name = name_simeon
last_name = Ushakov
estate = estate_type:peasants_estate
artist = iconographer
artist_skill = 0.9
adm = 11
dip = 41
mil = 48
birth_date = 1626.1.1
birth_location = location:moscow
save_scope_as = simon_ushakov
script = mos_simon_ushakov
create_in_limbo = yes
}
capital = { save_scope_as = target_location }
}
option = {
name = flavor_mos.85.a
historical_option = yes
scope:simon_ushakov = { move_country = root }
if = {
limit = {
has_policy = strict_censorship
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
custom_tooltip = flavor_mos.85.tt2
}
ai_chance = {
factor = 1
}
}
option = {
name = flavor_mos.85.b
trigger = {
capital = {
has_building_with_at_least_one_level = stroganov_school_of_iconic_art
}
}
scope:simon_ushakov = {
add_character_modifier = {
modifier = restricted_to_teaching
years = -1
mode = add_and_extend
}
}
culture = {
add_cultural_tradition = cultural_tradition_severe_bonus
}
scope:simon_ushakov = { move_country = root }
custom_tooltip = flavor_mos.85.tt3
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_mos.85.c
change_gold_effect = { scale = 3 }
hidden_effect = { kill_character_silently = scope:simon_ushakov }
custom_tooltip = flavor_mos.85.tt4
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_mos.85.d
trigger = {
has_policy = strict_censorship
"estate_power(estate_type:clergy_estate)" > 0.2
}
hidden_effect = { kill_character_silently = scope:simon_ushakov }
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_severe_bonus
}
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_mos.85.historical_info
}