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flavor_mos.80 伊万·博洛特尼科夫起义

时间范围:1580.1.1 - 1620.1.1(每月 10% 概率触发)

触发条件

  • 国家拥有变量 bolotnikov_uprising_possible
  • 人物 mos_ivan_bolotnikov 存活。
  • 国家在 russian_region 地区拥有超过 10 个农村定居点。
  • 社会价值 serfdom_vs_free_subjects(农奴制 vs 自由民)小于或等于 20。

关键效果

  • 选项 A (历史选项)
    • russian_region 地区随机选取 10 个农村定居点,降低其繁荣度,并使其所有 peasants(农民)阶层人口满意度大幅下降,且改变其效忠对象至博洛特尼科夫起义军。
    • russian_region 地区随机选取 5 个农村定居点,降低其繁荣度,并使其所有 nobles(贵族)或 burghers(市民)阶层人口满意度大幅下降,且改变其效忠对象至博洛特尼科夫起义军。
    • 国家稳定度遭受极端惩罚。
  • 选项 B
    • 社会价值 serfdom_vs_free_subjects 向右移动(趋向自由民)。
    • 授予 peasants_estate(农民阶层)特权 peasants_free_peasantry(自由农制)。
    • 摧毁博洛特尼科夫起义军。
  • 选项 C
    • 触发条件:国家统治者拥有特质 charismatic_negotiator(魅力谈判家)或 silver_tongue(巧舌如簧)。
    • 摧毁博洛特尼科夫起义军。
    • 社会价值 belligerent_vs_conciliatory(好战 vs 和解)向右移动(趋向和解)。
    • 显示自定义提示 flavor_mos.80.tt1

背景介绍: 该事件模拟了17世纪初俄罗斯动荡时期(Time of Troubles)的重要农民起义——伊万·博洛特尼科夫起义。博洛特尼科夫曾为农奴,后成为哥萨克,他领导了一场大规模的农民、农奴和哥萨克起义,反对沙皇瓦西里四世。起义军一度威胁到莫斯科,但最终被镇压。此事件反映了当时俄国深刻的社会矛盾,尤其是农奴制的压迫与农民阶层的反抗,是俄罗斯走向中央集权和强化社会控制过程中的一个关键冲突。

完整事件代码

flavor_mos.80 = {
	hide_portraits = yes
	type = country_event

	title = flavor_mos.80.title
	desc = flavor_mos.80.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1580.1.1
		to = 1620.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = armed
		10 = exterior
	}

	trigger = {

		has_variable = bolotnikov_uprising_possible

		character:mos_ivan_bolotnikov ?= {
			is_alive = yes
		}

		any_owned_rural_location = {
			count > 10
			region = region:russian_region
		}

		societal_value:serfdom_vs_free_subjects <= 20

	}

	immediate = {

		capital = { save_scope_as = target_location }

		create_rebel = {
			name = bolotnikov_uprising
			category = estate
			estate = peasants_estate
			save_scope_as = bolotnikov_uprising
		}

		character:mos_ivan_bolotnikov = {
			save_scope_as = ivan_bolotnikov
			change_character_allegiance = scope:bolotnikov_uprising
		}
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_mos.80.a
		historical_option = yes

		region:russian_region = {
			while = {
				count = 10
				random_location_in_region = {
					limit = {
						owner ?= root
						location_rank = location_rank:rural_settlement
					}
					change_prosperity = prosperity_weak_penalty
					every_pop = {
						limit = {
							owner = root
							pop_type = pop_type:peasants
						}
						add_pop_satisfaction = pop_satisfaction_ultimate_penalty
						change_pop_allegiance = scope:bolotnikov_uprising
					}
				}
			}
		}

		region:russian_region = {
			while = {
				count = 5
				random_location_in_region = {
					limit = {
						owner ?= root
						location_rank = location_rank:rural_settlement
					}
					change_prosperity = prosperity_weak_penalty
					every_pop = {
						limit = {
							owner = root
							OR = {
								pop_type = pop_type:nobles
								pop_type = pop_type:burghers
							}

						}
						add_pop_satisfaction = pop_satisfaction_ultimate_penalty
						change_pop_allegiance = scope:bolotnikov_uprising
					}
				}
			}
		}

		add_stability = stability_extreme_penalty

		ai_chance = {
			factor = 1
		}

	}

	option = {
	name = flavor_mos.80.b

		change_societal_value = {
			type = serfdom_vs_free_subjects
			value = societal_value_move_to_right
		}

		grant_estate_privilege = estate_privilege:peasants_free_peasantry

		destroy_rebel = scope:bolotnikov_uprising

		ai_chance = {
			factor = 0.5
		}

	}

	option = {
		name = flavor_mos.80.c
		trigger = {
			ruler ?= {
				OR = {
					has_trait = charismatic_negotiator
					has_trait = silver_tongue
				}
			}
		}

		destroy_rebel = scope:bolotnikov_uprising

		change_societal_value = {
			type = belligerent_vs_conciliatory
			value = societal_value_move_to_right
		}

		custom_tooltip = flavor_mos.80.tt1

		ai_chance = {
			factor = 0.5
		}

	}

	historical_info = flavor_mos.80.historical_info

}