flavor_mos.80 伊万·博洛特尼科夫起义
时间范围:1580.1.1 - 1620.1.1(每月 10% 概率触发)
触发条件:
- 国家拥有变量
bolotnikov_uprising_possible。 - 人物
mos_ivan_bolotnikov存活。 - 国家在
russian_region地区拥有超过 10 个农村定居点。 - 社会价值
serfdom_vs_free_subjects(农奴制 vs 自由民)小于或等于 20。
关键效果:
- 选项 A (历史选项):
- 在
russian_region地区随机选取 10 个农村定居点,降低其繁荣度,并使其所有peasants(农民)阶层人口满意度大幅下降,且改变其效忠对象至博洛特尼科夫起义军。 - 在
russian_region地区随机选取 5 个农村定居点,降低其繁荣度,并使其所有nobles(贵族)或burghers(市民)阶层人口满意度大幅下降,且改变其效忠对象至博洛特尼科夫起义军。 - 国家稳定度遭受极端惩罚。
- 在
- 选项 B:
- 社会价值
serfdom_vs_free_subjects向右移动(趋向自由民)。 - 授予
peasants_estate(农民阶层)特权peasants_free_peasantry(自由农制)。 - 摧毁博洛特尼科夫起义军。
- 社会价值
- 选项 C:
- 触发条件:国家统治者拥有特质
charismatic_negotiator(魅力谈判家)或silver_tongue(巧舌如簧)。 - 摧毁博洛特尼科夫起义军。
- 社会价值
belligerent_vs_conciliatory(好战 vs 和解)向右移动(趋向和解)。 - 显示自定义提示
flavor_mos.80.tt1。
- 触发条件:国家统治者拥有特质
背景介绍: 该事件模拟了17世纪初俄罗斯动荡时期(Time of Troubles)的重要农民起义——伊万·博洛特尼科夫起义。博洛特尼科夫曾为农奴,后成为哥萨克,他领导了一场大规模的农民、农奴和哥萨克起义,反对沙皇瓦西里四世。起义军一度威胁到莫斯科,但最终被镇压。此事件反映了当时俄国深刻的社会矛盾,尤其是农奴制的压迫与农民阶层的反抗,是俄罗斯走向中央集权和强化社会控制过程中的一个关键冲突。
完整事件代码:
flavor_mos.80 = {
hide_portraits = yes
type = country_event
title = flavor_mos.80.title
desc = flavor_mos.80.desc
fire_only_once = yes
dynamic_historical_event = {
tag = MOS
tag = RUS
from = 1580.1.1
to = 1620.1.1
monthly_chance = 10
}
illustration_tags = {
10 = armed
10 = exterior
}
trigger = {
has_variable = bolotnikov_uprising_possible
character:mos_ivan_bolotnikov ?= {
is_alive = yes
}
any_owned_rural_location = {
count > 10
region = region:russian_region
}
societal_value:serfdom_vs_free_subjects <= 20
}
immediate = {
capital = { save_scope_as = target_location }
create_rebel = {
name = bolotnikov_uprising
category = estate
estate = peasants_estate
save_scope_as = bolotnikov_uprising
}
character:mos_ivan_bolotnikov = {
save_scope_as = ivan_bolotnikov
change_character_allegiance = scope:bolotnikov_uprising
}
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
}
option = {
name = flavor_mos.80.a
historical_option = yes
region:russian_region = {
while = {
count = 10
random_location_in_region = {
limit = {
owner ?= root
location_rank = location_rank:rural_settlement
}
change_prosperity = prosperity_weak_penalty
every_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:bolotnikov_uprising
}
}
}
}
region:russian_region = {
while = {
count = 5
random_location_in_region = {
limit = {
owner ?= root
location_rank = location_rank:rural_settlement
}
change_prosperity = prosperity_weak_penalty
every_pop = {
limit = {
owner = root
OR = {
pop_type = pop_type:nobles
pop_type = pop_type:burghers
}
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:bolotnikov_uprising
}
}
}
}
add_stability = stability_extreme_penalty
ai_chance = {
factor = 1
}
}
option = {
name = flavor_mos.80.b
change_societal_value = {
type = serfdom_vs_free_subjects
value = societal_value_move_to_right
}
grant_estate_privilege = estate_privilege:peasants_free_peasantry
destroy_rebel = scope:bolotnikov_uprising
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_mos.80.c
trigger = {
ruler ?= {
OR = {
has_trait = charismatic_negotiator
has_trait = silver_tongue
}
}
}
destroy_rebel = scope:bolotnikov_uprising
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_move_to_right
}
custom_tooltip = flavor_mos.80.tt1
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_mos.80.historical_info
}