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flavor_mos.8 亚历山大·佩列斯韦特登场

时间范围:1370.1.1 - 1390.1.1(每月 10% 概率)

触发条件

  • 国家 GLH(金帐汗国)存在。
  • GLH(金帐汗国)处于战争状态。

关键效果

  • 选项 A (历史选项)
    • 将创建的角色“亚历山大·佩列斯韦特”移动至本国。
    • 为该角色添加持续至事件结束的 monomachia 修正。
  • 选项 B
    • 静默杀死角色“亚历山大·佩列斯韦特”。
    • 获得少量威望。
  • 选项 C
    • 触发条件:当前统治者拥有 tactical_genius(战术天才)或 bold_fighter(勇猛战士)特质之一。
    • 效果:静默杀死角色“亚历山大·佩列斯韦特”,并为当前统治者增加 20 点军事能力。

背景介绍: 该事件模拟了14世纪后期,莫斯科大公国或罗斯诸国在与金帐汗国的战争中,传奇僧兵亚历山大·佩列斯韦特登场的可能性。佩列斯韦特是一位修士,也是著名的战士,在1380年的库利科沃战役中,他在与金帐汗国勇士的决斗中牺牲,成为了罗斯反抗蒙古统治的象征性人物。此事件旨在为这段冲突增添历史色彩和人物叙事。

完整事件代码

flavor_mos.8 = {
	type = country_event
	fire_only_once = yes
	title = flavor_mos.8.title
	desc = flavor_mos.8.desc

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1370.1.1
		to = 1390.1.1
		monthly_chance = 10
	}

	trigger = {
		country_exists = c:GLH
		is_at_war_with = c:GLH
	}

	illustration_tags = {
		10 = armed
		10 = exterior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:clergy background = pop_type:soldiers }
		create_character = {
			first_name = name_alexander
			last_name = Peresvet
			estate = estate_type:clergy_estate
			adm = { 10 30 }
			dip = { 10 30 }
			mil = 100
			birth_date = 1350.1.1
			birth_location = location:bryansk
			save_scope_as = alexander_peresvet
			script = mos_alexander_peresvet
			create_in_limbo = yes
		}

		scope:alexander_peresvet = {
			add_character_modifier = {
				modifier = refuses_to_serve_in_cabinet
				years = -1
				mode = add_and_extend
			}
		}

		random_army = {
			limit = {
				unit_location = {
					OR = {
						region = region:russian_region
					}
					owner = c:GLH
				}
				in_siege = no
			}
			save_scope_as = target_army
		}
	}

	option = {
		name = flavor_mos.8.a
		historical_option = yes
		scope:alexander_peresvet = {
			move_country = root
			add_character_modifier = {
				modifier = monomachia
				years = -1
				mode = add_and_extend
			}
		}

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_mos.8.b

		hidden_effect = { kill_character_silently = scope:alexander_peresvet }

		add_prestige = prestige_mild_bonus

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_mos.8.c
		trigger = {
			ruler = {
				OR = {
					has_trait = tactical_genius
					has_trait = bold_fighter
				}
			}
		}

		hidden_effect = { kill_character_silently = scope:alexander_peresvet }

		ruler = {
			add_mil = 20
		}

		ai_chance = {
			factor = 0.5
		}
	}

	historical_info = flavor_mos.8.historical_info

}