flavor_mos.8 亚历山大·佩列斯韦特登场
时间范围:1370.1.1 - 1390.1.1(每月 10% 概率)
触发条件:
- 国家
GLH(金帐汗国)存在。 - 与
GLH(金帐汗国)处于战争状态。
关键效果:
- 选项 A (历史选项):
- 将创建的角色“亚历山大·佩列斯韦特”移动至本国。
- 为该角色添加持续至事件结束的
monomachia修正。
- 选项 B:
- 静默杀死角色“亚历山大·佩列斯韦特”。
- 获得少量威望。
- 选项 C:
- 触发条件:当前统治者拥有
tactical_genius(战术天才)或bold_fighter(勇猛战士)特质之一。 - 效果:静默杀死角色“亚历山大·佩列斯韦特”,并为当前统治者增加 20 点军事能力。
- 触发条件:当前统治者拥有
背景介绍: 该事件模拟了14世纪后期,莫斯科大公国或罗斯诸国在与金帐汗国的战争中,传奇僧兵亚历山大·佩列斯韦特登场的可能性。佩列斯韦特是一位修士,也是著名的战士,在1380年的库利科沃战役中,他在与金帐汗国勇士的决斗中牺牲,成为了罗斯反抗蒙古统治的象征性人物。此事件旨在为这段冲突增添历史色彩和人物叙事。
完整事件代码:
flavor_mos.8 = {
type = country_event
fire_only_once = yes
title = flavor_mos.8.title
desc = flavor_mos.8.desc
dynamic_historical_event = {
tag = MOS
tag = RUS
from = 1370.1.1
to = 1390.1.1
monthly_chance = 10
}
trigger = {
country_exists = c:GLH
is_at_war_with = c:GLH
}
illustration_tags = {
10 = armed
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:clergy background = pop_type:soldiers }
create_character = {
first_name = name_alexander
last_name = Peresvet
estate = estate_type:clergy_estate
adm = { 10 30 }
dip = { 10 30 }
mil = 100
birth_date = 1350.1.1
birth_location = location:bryansk
save_scope_as = alexander_peresvet
script = mos_alexander_peresvet
create_in_limbo = yes
}
scope:alexander_peresvet = {
add_character_modifier = {
modifier = refuses_to_serve_in_cabinet
years = -1
mode = add_and_extend
}
}
random_army = {
limit = {
unit_location = {
OR = {
region = region:russian_region
}
owner = c:GLH
}
in_siege = no
}
save_scope_as = target_army
}
}
option = {
name = flavor_mos.8.a
historical_option = yes
scope:alexander_peresvet = {
move_country = root
add_character_modifier = {
modifier = monomachia
years = -1
mode = add_and_extend
}
}
ai_chance = {
factor = 1
}
}
option = {
name = flavor_mos.8.b
hidden_effect = { kill_character_silently = scope:alexander_peresvet }
add_prestige = prestige_mild_bonus
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_mos.8.c
trigger = {
ruler = {
OR = {
has_trait = tactical_genius
has_trait = bold_fighter
}
}
}
hidden_effect = { kill_character_silently = scope:alexander_peresvet }
ruler = {
add_mil = 20
}
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_mos.8.historical_info
}