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flavor_mos.70 伊凡·维斯科瓦蒂登场

时间范围:1549.1.1 - 1579.1.1(每月 5% 概率)

触发条件

  • 国家已采用政府改革:prikazi_reform
  • 省份 moscow 的拥有者和控制者均为本国。

关键效果

  • 历史选项:邀请他入朝。
    • 将角色 伊凡·维斯科瓦蒂 移动至本国。
    • 在首都省份施加 antagonism_skilled_diplomat 修正,降低 2 点对抗值。
  • 选项:外交艺术可以传授。
    • 触发条件:国家没有摄政。
    • 效果:统治者外交能力增加 10 点,获得少量政府力量加成,并(隐藏效果)处决角色 伊凡·维斯科瓦蒂
  • 选项:一个无能的庸医。
    • 效果:获得少量威望加成,并(隐藏效果)处决角色 伊凡·维斯科瓦蒂

背景介绍: 此事件模拟了16世纪中叶,莫斯科大公国(或俄罗斯)在推行“普里卡兹”行政改革期间,一位关键外交人才——伊凡·维斯科瓦蒂的出现。他是一位出身贵族、精通外交但军事才能欠佳的人物。事件反映了当时俄国宫廷对外交专业人才的渴求,以及统治者面临的选择:是直接任用这位专家,还是尝试将其才能传授给君主,抑或干脆拒绝他的服务。

完整事件代码

flavor_mos.70 = {
	type = country_event

	title = flavor_mos.70.title
	desc = flavor_mos.70.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1549.1.1
		to = 1579.1.1
		monthly_chance = 5
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		has_reform = government_reform:prikazi_reform
		location:moscow = {
			owner = root
			controller = root
		}
	}

	immediate = {

		capital = { save_scope_as = target_location }

		create_character = {
			first_name = name_john
			last_name = Viskovatiy
			estate = estate_type:nobles_estate
			adm = 75
			dip = 90
			mil = 35
			birth_date = 1519.1.1
			birth_location = location:moscow
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			save_scope_as = ivan_viskovatiy
			script = mos_ivan_viskovatiy
			create_in_limbo = yes
		}

		event_illustration_estate_effect = { foreground = estate_type:nobles_estate	background = estate_type:nobles_estate }

		root = { save_scope_as = target_root_country }
		
		
	}

	#Invite him to court.
	option = {
		name = flavor_mos.70.a
		historical_option = yes

		scope:ivan_viskovatiy = { move_country = root }
		custom_tooltip = flavor_mos.70.tt2

		drop_antagonism_bomb = {
			target = capital
			modifier = antagonism_skilled_diplomat
			value = -2
		}
	}

	#The art of diplomacy can be taught.
	option = {
		name = flavor_mos.70.b
		trigger = {
			has_regent = no
		}

		ruler = {
			add_dip = 10
		}

		add_government_power = government_power_mild_bonus

		hidden_effect = { kill_character_silently = scope:ivan_viskovatiy }

		custom_tooltip = flavor_mos.70.tt3

	}

	#A talentless quack.
	option = {
		name = flavor_mos.70.c

		add_prestige = prestige_mild_bonus

		hidden_effect = { kill_character_silently = scope:ivan_viskovatiy }

	}

	historical_info = flavor_mos.70.historical_info

}