flavor_mos.53 莫斯科盐税暴动
时间范围:1600.1.1 - 1700.1.1(每月 5% 概率)
触发条件:
- 国家拥有统治者。
- 在
russian_region区域内:- 至少有一个省份的
count大于 10 且其所有者是触发国。 - 至少有一个省份是首都,并且在该首都市场的交易商品中,盐 (
goods:salt) 的价格 (price_in_market) 大于等于 2.5。
- 至少有一个省份的
关键效果:
- 选项 A (历史选项):
- 授予特权
estate_privilege:salt_tax_exemption(盐税豁免)。 - 设置变量
mos_salt_tax_exemption_flag为 1。 - 减少少量政府力量 (
government_power_mild_penalty)。 - 摧毁叛军
scope:salt_riot。
- 授予特权
- 选项 B:
- 减少贵族阶层 (
estate_type:nobles_estate) 和教士阶层 (estate_type:clergy_estate) 的少量满意度 (estate_satisfaction_mild_penalty)。 - 在首都,最多摧毁 2 个属于贵族阶层的建筑和 2 个属于教士阶层的建筑。
- 显示自定义提示
flavor_mos.53.tt。
- 减少贵族阶层 (
背景介绍: 在17世纪的俄罗斯地区,盐是至关重要的生活物资和贸易商品。当盐价在首都市场飙升时,沉重的税负极易引发底层民众(主要是农民和部分市民)的强烈不满。本事件模拟了由此可能爆发的、针对盐税的广泛暴动,统治者需要在安抚暴动民众与维持传统精英阶层(贵族和教士)支持之间做出艰难抉择。历史选项反映了通过授予免税特权来平息民变的常见做法。
完整事件代码:
flavor_mos.53 = {
hide_portraits = yes
type = country_event
fire_only_once = yes
title = flavor_mos.53.title
desc = flavor_mos.53.desc
dynamic_historical_event = {
tag = MOS
tag = RUS
from = 1600.1.1
to = 1700.1.1
monthly_chance = 5
}
trigger = {
has_ruler = yes
region:russian_region = {
any_location_in_region = {
count > 10
owner ?= root
}
any_location_in_region = {
is_capital = yes
market = {
is_traded_in_market = goods:salt
goods:salt = {
price_in_market = {
market = root.capital.market
value >= 2.5
}
}
}
}
}
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:burghers_estate }
capital = {
every_buildings_in_location = {
limit = {
estate_type ?= estate_type:nobles_estate
}
add_to_list = nobles_buildings
}
every_buildings_in_location = {
limit = {
estate_type ?= estate_type:clergy_estate
}
add_to_list = clergy_buildings
}
}
capital = {
save_scope_as = target_location
}
ruler = {
save_scope_as = target_character
}
root = { save_scope_as = target_root_country }
create_rebel = {
category = estate
estate = peasants_estate
name = salt_riot
save_scope_as = salt_riot
}
region:russian_region = {
while = {
count = 10
random_location_in_region = {
limit = {
owner ?= root
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:peasants
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:salt_riot
}
}
}
while = {
count = 3
random_location_in_region = {
limit = {
owner ?= root
location_rank = location_rank:rural_settlement
}
every_pop = {
limit = {
owner = root
pop_type = pop_type:burghers
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:salt_riot
}
}
}
}
}
option = {
name = flavor_mos.53.a
historical_option = yes
grant_estate_privilege = estate_privilege:salt_tax_exemption
set_variable = { name = mos_salt_tax_exemption_flag value = 1 }
add_government_power = government_power_mild_penalty
destroy_rebel = scope:salt_riot
ai_chance = {
factor = 1
}
}
option = {
name = flavor_mos.53.b
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
add_estate_satisfaction = { type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
ordered_in_list = {
list = nobles_buildings
max = 2
root = {
destroy_building = prev
}
}
ordered_in_list = {
list = clergy_buildings
max = 2
root = {
destroy_building = prev
}
}
custom_tooltip = flavor_mos.53.tt
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_mos.53.historical_info
}