flavor_mos.42 莫斯科宫廷阴谋
时间范围:1530.1.1 - 1560.1.1 触发概率:每月 20% 概率
触发条件:
- 国家为
MOS(莫斯科)或RUS(俄罗斯)。 - 角色
mos_eleanor_glinskaya(埃莉诺·格林斯卡娅)必须存活且担任摄政。 - 前一位统治者的任何兄弟姐妹必须存活且为成年人。
关键效果:
- 选项 A (历史选项):
- 处决前统治者所有存活且已成年的兄弟姐妹。
- 贵族阶层满意度轻微下降。
- 选项 B:
- 将前统治者所有存活、成年且非现任统治者的兄弟姐妹流放到一个随机邻国。
- 社会价值观向“和解”方向偏移。
- 50%概率无事发生;50%概率埃莉诺·格林斯卡娅被刺杀,国家稳定性严重下降。
- 选项 C:
- 社会价值观向“好战”方向偏移。
- 25%概率无事发生;75%概率埃莉诺·格林斯卡娅被刺杀,国家稳定性严重下降。
背景介绍: 此事件模拟了莫斯科大公国(或俄罗斯)在16世纪中期可能发生的宫廷权力斗争。在特定历史窗口期内,若由埃莉诺·格林斯卡娅担任摄政,且前统治者有已成年的兄弟姐妹在世,则可能触发围绕继承权和摄政权力的危机。玩家或AI需要决定如何处理这些潜在的王位竞争者,不同的选择将导致不同程度的内部动荡、贵族反应,并可能影响国家的社会价值取向。
完整事件代码:
flavor_mos.42 = {
type = country_event
fire_only_once = yes
title = flavor_mos.42.title
desc = flavor_mos.42.desc
image = "gfx/interface/illustrations/disaster/coup_attempt.dds"# GRAVEYARD
dynamic_historical_event = {
tag = MOS
tag = RUS
from = 1530.1.1
to = 1560.1.1
monthly_chance = 20
}
trigger = {
character:mos_eleanor_glinskaya ?= {
is_alive = yes
is_regent = yes
}
any_character = {
is_sibling_of = root.previous_ruler
is_alive = yes
is_adult = yes
}
}
immediate = {
previous_ruler = {
save_scope_as = last_ruler
}
random_neighbor_country = {
save_scope_as = exile_destination
}
capital = {
save_scope_as = target_location
}
character:mos_eleanor_glinskaya = {
save_scope_as = target_character
}
root = { save_scope_as = target_root_country }
}
option = {
name = flavor_mos.42.a
historical_option = yes
every_character = {
limit = {
is_sibling_of = scope:last_ruler
is_alive = yes
is_adult = yes
}
kill_character = {
target = this
reason = assassination
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_mild_penalty
}
ai_chance = {
factor = 1
}
}
option = {
name = flavor_mos.42.b
every_character = {
limit = {
is_sibling_of = scope:last_ruler
is_alive = yes
is_adult = yes
is_ruler = no
}
move_country = scope:exile_destination
}
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_move_to_left
}
random_list = {
50 = {
custom_tooltip = flavor_mos.42.tt1
}
50 = {
scope:target_character = {
kill_character = {
target = this
reason = assassination
}
}
add_stability = stability_severe_penalty
custom_tooltip = flavor_mos.42.tt2
}
}
ai_chance = {
factor = 0.5
}
}
option = {
name = flavor_mos.42.c
change_societal_value = {
type = belligerent_vs_conciliatory
value = societal_value_move_to_right
}
random_list = {
25 = {
custom_tooltip = flavor_mos.42.tt1
}
75 = {
scope:target_character = {
kill_character = {
target = this
reason = assassination
}
}
add_stability = stability_severe_penalty
custom_tooltip = flavor_mos.42.tt2
}
}
ai_chance = {
factor = 0.5
}
}
historical_info = flavor_mos.42.historical_info
}