Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_mos.35 意大利建筑师抵达莫斯科

时间范围

1485.1.1 - 1515.1.1,每月有 10% 的概率触发。

触发条件

事件触发需满足以下所有条件:

  • 条件一(满足其一即可)
    • 拥有至少一个位于 region:russian_region 且已接纳文艺复兴制度的省份。
    • 社会价值观 societal_value:outward_vs_inward 小于等于 10。
  • 条件二
    • 省份 location:milano 已接纳文艺复兴制度,且其所有者属于基督教宗教组 (religion.group = religion_group:christian)。

关键效果

事件提供四个选项,具体效果如下:

  • 选项 A (flavor_mos.35.a) - 历史选项

    • 如果莫斯科 (location:moscow) 被本国拥有、控制且拥有至少一级克里姆林宫 (kremlin) 建筑:
      • 莫斯科获得少量繁荣度 (prosperity_very_weak_bonus)。
      • 设置变量 kremlin_towers = 1
      • 显示自定义提示 flavor_mos.35.tt2
    • 否则:
      • 获得少量研究进度 (research_progress_mild_bonus)。
      • 显示自定义提示 flavor_mos.35.tt3
    • 建筑师马尔科·鲁福 (scope:marco_ruffo) 将加入我国。
    • AI 选择此选项的权重因子为 1。
  • 选项 B (flavor_mos.35.b)

    • 社会价值观 offensive_vs_defensive 向右移动 (societal_value_move_to_right)。
    • 建筑师马尔科·鲁福 (scope:marco_ruffo) 将加入我国。
    • 显示自定义提示 flavor_mos.35.tt1
    • AI 选择此选项的权重因子为 0.5。
  • 选项 C (flavor_mos.35.c)

    • 触发前提:拥有至少一个位于 region:russian_region接纳文艺复兴制度的省份。
    • 在满足前提的省份中随机选择一个,为其文艺复兴制度提供大量进度 (institution_progress_ultimate_bonus)。
    • 建筑师马尔科·鲁福 (scope:marco_ruffo) 将被静默处决 (kill_character_silently)。
    • 显示自定义提示 flavor_mos.35.tt4
    • AI 选择此选项的权重因子为 0.5。
  • 选项 D (flavor_mos.35.d)

    • 获得少量政府点数 (government_power_mild_bonus)。
    • 显示自定义提示 flavor_mos.35.tt1flavor_mos.35.tt5
    • AI 选择此选项的权重因子为 1。

背景介绍

15世纪末至16世纪初,随着文艺复兴思潮从意大利向欧洲其他地区扩散,莫斯科大公国开始接触到来自南欧的新技术与艺术理念。此事件模拟了意大利建筑师(以历史人物马尔科·鲁福为原型)受邀或自行前往莫斯科,为当地带来建筑、军事或文化方面影响的可能性。玩家的选择将决定这位外国专家是用于强化莫斯科的防御(特别是克里姆林宫)、推动社会军事改革、加速文艺复兴制度传播,还是仅仅获取其带来的短期政治利益。

完整事件代码

flavor_mos.35 = {
	type = country_event
	fire_only_once = yes
	title = flavor_mos.35.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					location:moscow = {
						owner = root
						controller = root
						has_building_with_at_least_one_level = kremlin
					}
				}
				desc = flavor_mos.35.desc_kremlin
			}
			triggered_desc = {
				trigger = { always = yes }
				desc = flavor_mos.35.desc_defensiveness
			}
		}
	}
	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1485.1.1
		to = 1515.1.1
		monthly_chance = 10
	}

	trigger = {

		OR = {
			any_owned_location = {
				region = region:russian_region
				has_institution = institution:renaissance
			}
			societal_value:outward_vs_inward <= 10
		}

		location:milano = {
			has_institution = institution:renaissance
			owner = {
				religion.group = religion_group:christian
			}
		}

	}

	immediate = {

		location:milano = {
			save_scope_as = target_location
		}

		create_character = {
			first_name = name_mark
			last_name = Ruffo
			adm = 40
			dip = 20
			mil = 10
			birth_date = 1460.1.1
			artist_skill = 0.95
			artist = architect
			estate = estate_type:burghers_estate
			birth_location = location:milano
			script = mos_marco_ruffo
			save_scope_as = marco_ruffo
			create_in_limbo = yes
		}

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_mos.35.a
		historical_option = yes

		custom_tooltip = flavor_mos.35.tt1

		location:moscow = {
			if = {
				limit = {
					owner = root
					controller = root
					has_building_with_at_least_one_level = kremlin
				}
				change_prosperity = prosperity_very_weak_bonus
				root = { set_variable = { name = kremlin_towers value = 1 } }
				custom_tooltip = flavor_mos.35.tt2
			}
			else = {
				root = { add_research_progress = research_progress_mild_bonus }
				custom_tooltip = flavor_mos.35.tt3
			}
		}
		scope:marco_ruffo = { move_country = root }

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_mos.35.b

		custom_tooltip = flavor_mos.35.tt1

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_right
		}
		scope:marco_ruffo = { move_country = root }

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_mos.35.c
		trigger = {
			any_owned_location = {
				region = region:russian_region
				NOT = { has_institution = institution:renaissance }
			}
		}

		random_owned_location = {
			limit = {
				region = region:russian_region
				NOT = { has_institution = institution:renaissance }
			}
			change_institution_progress = { type = institution:renaissance value = institution_progress_ultimate_bonus }
		}

		hidden_effect = { kill_character_silently = scope:marco_ruffo }

		custom_tooltip = flavor_mos.35.tt4

		ai_chance = {
			factor = 0.5
		}
	}

	option = {
		name = flavor_mos.35.d

		custom_tooltip = flavor_mos.35.tt1

		add_government_power = government_power_mild_bonus

		custom_tooltip = flavor_mos.35.tt5

		ai_chance = {
			factor = 1
		}
	}

	historical_info = flavor_mos.35.historical_info

}