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flavor_mos.27 博罗夫斯克的玛丽亚

时间范围:1436.1.1 - 1456.1.1 (每月 10% 概率)

触发条件

  • 国家为 MOSRUS
  • 国家没有摄政。
  • 统治者是成年男性,且未婚。
  • 国家拥有并控制 borovsk 地区。

关键效果

  • 选项 A (历史选项)
    • 创建并迎娶名为玛丽亚(Mary)的女性角色。她出生于1420年,来自博罗夫斯克(Borovsk)的贵族家族,拥有较高的行政(67)和外交(55)能力。
    • 如果 borovsk 地区没有东正教修道院(orthodox_monastery),则免费建造一座。
    • 显示相关自定义提示(flavor_mos.27.tt1flavor_mos.27.tt2)。
  • 选项 B
    • 获得少量威望(prestige_mild_bonus)。
    • 秘密处决玛丽亚角色。
    • 如果统治者已有至少2个孩子,则获得少量政府力量(government_power_mild_bonus),并显示自定义提示(flavor_mos.27.tt3)。
    • 如果统治者孩子少于2个,则损失少量政府力量(government_power_mild_penalty),并显示自定义提示(flavor_mos.27.tt4)。
    • AI选择此选项的权重因子为0.5(较低)。

背景介绍: 该事件模拟了15世纪中叶莫斯科大公国或罗斯诸国可能发生的一次政治联姻。事件围绕博罗夫斯克地区的贵族女性玛丽亚展开,她可能被安排与未婚的男性统治者结婚,以巩固地方贵族的支持,并可能在当地推动东正教设施的建设。另一个选项则反映了拒绝联姻可能带来的政治权衡,即获得短期声望但可能牺牲长期稳定或继承人的保障。

完整事件代码

flavor_mos.27 = {
	type = country_event
	fire_only_once = yes
	title = flavor_mos.27.title
	desc = flavor_mos.27.desc

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1436.1.1
		to = 1456.1.1
		monthly_chance = 10
	}
	illustration_tags = {
		10 = happy
		10 = exterior
	}

	trigger = {

		has_regent = no

		ruler = {
			is_adult = yes
			is_female = no
			is_married = no
		}

		location:borovsk = {
			owner = root
			controller = root
		}

	}

	immediate = {

		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		create_character = {
			first_name = name_mary
			estate = estate_type:nobles_estate
			adm = 67
			dip = 55
			mil = 10
			birth_date = 1420.1.1
			fertility = 90
			female = yes
			dynasty = dynasty:borovsk_dynasty
			birth_location = location:borovsk
			script = mos_maria_borovsk
			save_scope_as = maria_borovsk
			create_in_limbo = yes
		}

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_mos.27.a
		historical_option = yes

		ruler = {
			scope:maria_borovsk = { move_country = root }
			marry_character = scope:maria_borovsk
		}

		location:borovsk = {
			if = {
				limit = {
					NOT = {
						has_building = building_type:orthodox_monastery
					}
				}
				construct_building = {
					building_type = building_type:orthodox_monastery
					cost_multiplier = 0
					cost_multiplier_reason = "game_concept_event"
				}
				custom_tooltip = flavor_mos.27.tt1
				custom_tooltip = flavor_mos.27.tt2
			}
			else = {
				custom_tooltip = flavor_mos.27.tt1
			}
		}

		ai_chance = {
			factor = 1
		}
	}

	option = {
		name = flavor_mos.27.b

		add_prestige = prestige_mild_bonus

		hidden_effect = { kill_character_silently = scope:maria_borovsk }

		if = {
			limit = {
				ruler = {
					num_of_children >= 2
				}
			}
			add_government_power = government_power_mild_bonus
			custom_tooltip = flavor_mos.27.tt3
		}
		else = {
			add_government_power = government_power_mild_penalty
			custom_tooltip = flavor_mos.27.tt4
		}

		ai_chance = {
			factor = 0.5
		}
	}

	historical_info = flavor_mos.27.historical_info

}