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flavor_mos.108 继承人丑闻

时间范围:1700.1.1 - 1750.1.1(每月 1% 概率) 所属文件:temp/MOS/flavor_mos.108.txt

触发条件

事件仅在以下条件全部满足时触发:

  • 国家为 MOSRUS
  • 拥有继承人。
  • 当前统治者满足以下至少一项
    • 外交能力 < 35
    • 拥有特质:残酷
    • 拥有特质:严厉
    • 拥有特质:完美主义者
  • 满足以下至少两项
    • 拥有政策:执政参议院
    • 拥有政府改革:委员会改革
    • 拥有时代能力:普列奥布拉任斯基和谢苗诺夫斯基近卫军
    • 社会思潮 传统主义 vs 创新> 20
  • 存在至少一个已知的列强国家。

关键效果

事件提供四个选项,其中第一个为历史选项。

  • 选项 A (历史选项)

    • 75% 概率:继承人 自杀
    • 25% 概率:继承人移除特质 喋喋不休的傻瓜 并返回我国。
    • AI 选择权重:1
  • 选项 B

    • 继承人返回我国。
    • 获得 严重威望 惩罚。
    • 社会思潮 传统主义 vs 创新传统主义 方向移动。
    • AI 选择权重:0.5
  • 选项 C

    • 触发条件:对目标列强国家的 间谍网络 等级 >= 25
    • 继承人返回我国。
    • 获得 轻微威望 奖励。
    • AI 选择权重:0.5
  • 选项 D

    • 继承人获得持续 1年剥夺继承权 角色修正。
    • 获得 轻微政府点数 惩罚。
    • 获得 轻微稳定度 惩罚。
    • AI 选择权重:0.5

背景介绍

在18世纪初的俄罗斯,宫廷政治波谲云诡。一位性格存在缺陷(如能力不足、残酷或过于严苛)的统治者,在面临国内改革派势力(如近卫军、委员会或特定社会思潮)崛起的压力下,其继承人的言行可能成为国内外势力攻击的焦点。继承人若被发现有“喋喋不休的傻瓜”之类的特质,极易引发丑闻,甚至被敌对列强利用或扣留,迫使朝廷做出艰难抉择:是牺牲继承人以保全颜面,还是付出代价将其迎回,抑或采取其他政治手段平息风波。

完整事件代码

flavor_mos.108 = {
	type = country_event

	title = flavor_mos.108.title
	desc = flavor_mos.108.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1700.1.1
		to = 1750.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	trigger = {

		has_heir = yes

		ruler ?= {
			OR = {
				dip < 35
				has_trait = cruel
				has_trait = strict
				has_trait = obsessive_perfectionist
			}
		}

		weighted_calc_true_if = {
			amount >= 2
			1 = { has_policy = dop_law_governing_senate }
			1 = {  has_reform = government_reform:collegium_reform }
			1 = {  has_advance = preobrazhensky_semyonovsky_imperial_guard }
			1 = {  societal_value:traditionalist_vs_innovative > 20 }
		}

		any_known_country = {
			is_great_power = yes
		}

	}

	immediate = {

		ruler ?= {
			save_scope_as = target_ruler
		}

		random_known_country = {
			limit = {
				is_great_power = yes
			}
			save_scope_as = target_country
			capital = {
				save_scope_as = target_location
			}
		}

		heir = {
			save_scope_as = target_heir
			add_trait = trait:babbling_buffoon
			move_country = scope:target_country
		}

		root = { save_scope_as = target_root_country }

		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

	}

	option = {
		name = flavor_mos.108.a
		historical_option = yes

		random_list =  {
			75 = {
				scope:target_heir = {
					kill_character = {
						target = this
						reason = suicide
					}
				}
			}
			25 = {
				scope:target_heir = {
					if = {
						limit = {
							has_trait = babbling_buffoon
						}
						remove_trait = trait:babbling_buffoon
					}
					move_country = root
				}
			}
		}

		custom_tooltip = flavor_mos.108.tt1

		ai_chance = {
			factor = 1
		}

	}

	option = {
		name = flavor_mos.108.b

		add_prestige = prestige_severe_penalty

		change_societal_value = {
			type = traditionalist_vs_innovative
			value = societal_value_move_to_left
		}

		scope:target_heir = {
			move_country = root
		}

		custom_tooltip = flavor_mos.108.tt2

		ai_chance = {
			factor = 0.5
		}

	}

	option = {
		name = flavor_mos.108.c
		trigger = {
			spy_network = {
				target = scope:target_country
				value >= 25
			}
		}

		scope:target_heir = {
			move_country = root
		}

		add_prestige = prestige_mild_bonus

		custom_tooltip = flavor_mos.108.tt3

		ai_chance = {
			factor = 0.5
		}

	}

	option = {
		name = flavor_mos.108.d

		scope:target_heir = {
			add_character_modifier = {
				modifier = disinherited
				years = -1
				mode = add_and_extend
			}
		}

		add_government_power = government_power_mild_penalty
		add_stability = stability_mild_penalty

		ai_chance = {
			factor = 0.5
		}

	}

	historical_info = flavor_mos.108.historical_info

}