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flavor_mor.7 瓦塔斯家族叛乱

时间范围: 无明确起止日期(动态事件) 触发概率: 无明确每月概率(满足条件即触发)

触发条件

  • 国家(root)拥有至少一名非统治者、非继承人存活角色。
  • 该角色必须拥有变量 wattasid_revolter_var

关键效果

选项: flavor_mor.7.a

  • 稳定性惩罚:
    • 如果存在变量 current_ruler_power_variablenum_rebelling_locations,则施加严重稳定性惩罚
    • 如果上述变量不存在,则施加终极稳定性惩罚
  • 附庸国影响: 如果拥有附庸国,所有附庸国的独立倾向增加 50
  • 后续事件:4 至 18 个月 后,静默触发事件 flavor_mor.13
  • 国家修正: 添加名为 period_of_instability_modifier 的国家修正,持续 10 年(模式为叠加并延长)。

背景介绍

该事件模拟了摩洛哥瓦塔斯家族(Wattasid)可能发起的叛乱。瓦塔斯家族在历史上曾是摩洛哥的重要政治力量,并在特定时期掌握过政权。当拥有瓦塔斯家族背景的贵族(非现任统治者)在国内活跃时,他们可能利用其影响力煽动叛乱,挑战中央王权,导致国家陷入一段时期的动荡与不稳定。

完整事件代码

flavor_mor.7 = { #PRISON
	hide_portraits = yes
	type = country_event

	title = flavor_mor.7.title
	desc = flavor_mor.7.desc

	trigger = {
		any_character = {
			is_ruler = no
			is_heir = no
			has_variable = wattasid_revolter_var
			is_alive = yes
			owner = root
		}
	}

	illustration_tags = {
		10 = armed
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
		create_rebel = {
			category = pretender
			name = wattasid_rebels
			save_scope_as = target_rebel
		}

		random_character  = {
			limit = { has_variable = wattasid_revolter_var }
			save_scope_as = target_character2
			change_character_allegiance = scope:target_rebel
		}
		set_variable = {
			name = current_ruler_power_variable
			value = {
				add = {
					value = "estate_power(estate_type:crown_estate)"
					multiply = 10
				}
				add = {
					value = government_power
					divide = 2
				}
			}
		}
		set_variable = {
			name = num_rebelling_locations
			value = 0
		}
		if = {
			limit = {
				var:current_ruler_power_variable < 100
			}
			while = {
				limit = { var:current_ruler_power_variable < 100 }
				ordered_owned_location = {
					limit = {
						is_capital = no
						NOT = { has_variable = already_supports_rebel_variable }
					}
					order_by = {
						value = population
						multiply = -1
					}
					max = 1
					owner = {
						change_variable = {
							name = current_ruler_power_variable
							add = 2
						}
						change_variable = {
							name = num_rebelling_locations
							add = 1
						}
					}
					set_variable = {
						name = already_supports_rebel_variable
						months = 2
					}
					every_pop = {
						limit = {
							owner = root
						}
						add_pop_satisfaction = pop_satisfaction_ultimate_penalty
						change_pop_allegiance = scope:target_rebel
					}
				}
			}
		}
		else = {
			remove_variable = current_ruler_power_variable
			remove_variable = num_rebelling_locations
		}

	}

	option = {
		name = flavor_mor.7.a
		if = {
			limit = {
				OR = {
					exists = var:current_ruler_power_variable
					exists = var:num_rebelling_locations
				}
			}
			custom_tooltip = impacted_locations_var_tt
			add_stability = stability_severe_penalty
		}
		else = {
			add_stability = stability_ultimate_penalty
		}
		if = {
			limit = { num_subjects > 0 }
			every_subject = {
				add_liberty_desire = 50
			}
		}
		trigger_event_silently = { id = flavor_mor.13 months = { 4 18 } }
		add_country_modifier = {
			modifier = period_of_instability_modifier
			years = 10
			mode = add_and_extend
		}
	}

	after = {
		if = {
			limit = { has_variable = current_ruler_power_variable }
			remove_variable = current_ruler_power_variable
		}
		if = {
			limit = { has_variable = num_rebelling_locations }
			remove_variable = num_rebelling_locations
		}
	}
}