flavor_mor.33 巴迪皇宫的建造
时间范围:1520.1.1 - 1700.1.1(每月 3% 概率) 触发条件:
- 国家为摩洛哥(
tag = MOR) - 玩家(或触发国)控制马拉喀什地区(
location:marrakesh.owner ?= root)
关键效果:
- 选项 A:
- 在马拉喀什地区创建一件名为“巴迪皇宫”(
el_badi_palace)的艺术品(宫殿类型),品质为75。 - 消耗国库资金(
change_gold_effect = { scale = -1 })。 - 将建筑师人物移入本国。
- 在马拉喀什地区创建一件名为“巴迪皇宫”(
- 选项 B:
- 获得少量威望惩罚(
add_prestige = prestige_mild_penalty)。 - 驱逐建筑师人物(
banish_character = yes)。
- 获得少量威望惩罚(
- 选项 C(触发条件:统治者或摄政拥有“完美主义者”特质):
- 在马拉喀什地区创建一件名为“巴迪皇宫”(
el_badi_palace)的艺术品(宫殿类型),品质提升至90。 - 消耗大量国库资金(
change_gold_effect = { scale = -3 })。 - 获得少量威望奖励(
add_prestige = prestige_mild_bonus)。 - 将建筑师人物移入本国。
- 在马拉喀什地区创建一件名为“巴迪皇宫”(
背景介绍: 该事件模拟了摩洛哥萨阿德王朝时期在首都马拉喀什建造巴迪皇宫的历史进程。巴迪皇宫意为“无与伦比的宫殿”,始建于16世纪后期,以其宏伟的规模和华丽的装饰闻名,曾是萨阿德王朝权力与财富的象征。事件反映了统治者对于彰显国威、投资大型建筑项目的决策,以及其对国家财政和声望的影响。
完整事件代码:
flavor_mor.33 = {
hide_portraits = yes
type = country_event
title = flavor_mor.33.title
desc = flavor_mor.33.desc
dynamic_historical_event = {
tag = MOR
from = 1520.1.1
to = 1700.1.1
monthly_chance = 3
}
fire_only_once = yes
illustration_tags = {
10 = exterior
10 = happy
}
trigger = {
location:marrakesh.owner ?= root
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:marrakesh = {
save_scope_as = target_location
}
ruler_or_regent ?= {
save_scope_as = target_character
}
create_character = {
estate = estate_type:clergy_estate
age = 20
artist = architect
artist_skill = {
0.65
0.75
}
save_scope_as = target_artist
create_in_limbo = yes
}
}
option = {
name = flavor_mor.33.a
scope:target_location = {
create_art = {
artist = scope:target_artist
key = el_badi_palace
quality = 75
type = work_of_art_type:palace
}
}
change_gold_effect = { scale = -1 }
scope:target_artist = { move_country = root }
}
option = {
name = flavor_mor.33.b
add_prestige = prestige_mild_penalty
scope:target_artist = { banish_character = yes }
}
option = {
name = flavor_mor.33.c
trigger = {
ruler_or_regent ?= {
has_trait = obsessive_perfectionist
}
}
scope:target_artist = { move_country = root }
scope:target_location = {
create_art = {
artist = scope:target_artist
key = el_badi_palace
quality = 90
type = work_of_art_type:palace
}
}
change_gold_effect = { scale = -3 }
add_prestige = prestige_mild_bonus
}
}