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[flavor_mei.230] 水成论理论

时间范围:1780.1.1 - 1836.1.1,每月 1% 概率触发

触发条件

  • 国家拥有变量 mei_werner_event
  • 国家拥有弗莱贝格地区 (location:freiberg)

关键效果

  • 选项 A (历史选项)
    • 获得少量威望惩罚 (prestige_mild_penalty)
    • 人物亚伯拉罕·戈特洛布·维尔纳 (Abraham Gottlob Werner) 加入本国
    • 社会价值观向“创新”方向轻微移动 (traditionalist_vs_innovative 右移 societal_value_minor_move_to_right)
  • 选项 B
    • 获得少量威望奖励 (prestige_mild_bonus)
    • 社会价值观向“传统”方向轻微移动 (traditionalist_vs_innovative 左移 societal_value_minor_move_to_left)
    • 隐藏效果:人物亚伯拉罕·戈特洛布·维尔纳被静默移除

背景介绍: 此事件模拟了18世纪末至19世纪初地质学领域的重要理论“水成论”的兴起及其代表人物亚伯拉罕·戈特洛布·维尔纳的出现。维尔纳是德国地质学家和矿物学家,他在弗莱贝格矿业学院任教,提出了水成论,认为所有岩石都是在原始海洋中通过沉积或结晶形成的。该理论在当时极具影响力,与后来的“火成论”形成了地质学史上的著名论战。事件反映了科学革命时期新理论对传统观念的冲击,以及国家在接纳创新思想与维护传统权威之间的抉择。

完整事件代码

flavor_mei.230 = { #The Theory of Neptunism
	type = country_event
	title = flavor_mei.230.title
	desc = flavor_mei.230.desc

	fire_only_once = yes

	historical_info = flavor_mei.230.historical_info

	dynamic_historical_event = {
		tag = MEI
		tag = SAX
		from = 1780.1.1
		to = 1836.1.1
		monthly_chance = 1
	}

	trigger = {
		has_variable = mei_werner_event
		owns = location:freiberg
	}

	image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"

	immediate = {
		create_character = {
			first_name = name_abraham.name_gottlob
			last_name = Werner
			birth_date = 1749.9.25
			birth_location = location:boleslawiec
			culture = culture:saxon
			estate = estate_type:burghers_estate
			artist_skill = { 0.7 0.9 }
			artist = scientist
			create_in_limbo = yes
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mei.230.a
		historical_option = yes
		add_prestige = prestige_mild_penalty
		scope:target_character = {
			move_country = root
		}
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_minor_move_to_right }
	}

	option = {
		name = flavor_mei.230.b
		add_prestige = prestige_mild_bonus
		change_societal_value = { type = traditionalist_vs_innovative value = societal_value_minor_move_to_left }
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}

	after = {
		hidden_effect = {
			remove_variable = mei_werner_event
		}
	}
}