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flavor_mam.29 马穆鲁克行政 - 宫廷官职

时间范围:1337.1.1 - 1395.1.1(每月 1% 概率)

触发条件

  • 国家未处于战争状态 (at_war = no)
  • 国家未处于破产状态 (is_during_bankruptcy = no)
  • 内阁中至少有 3 位人物 (any_cabinet_character = { count > 2 })
  • 首都省份拥有建筑:文书院 (capital = { has_building = building_type:chancery })

关键效果

  • 选项 A (flavor_mam.29.a)

    • 为内阁中行政能力 (adm) 最高的人物 (target_character4) 添加持续 1 年的 elevated_official_modifier 修正,并提升其 5 点行政能力 (add_adm = 5)。
    • 若该人物非马穆鲁克 (NOT = { has_trait = mamluk })、属于贵族阶层 (has_estate = estate_type:nobles_estate)、非继承人 (is_heir = no) 且为男性 (is_female = no),则授予其马穆鲁克特质 (add_trait = trait:mamluk)。
    • 根据内阁中能力总和最高的三位人物的平均行政能力 (adm_cabinet_skills_variable),增加相应比例的科技进度 (add_research_progress)。
    • 根据平均行政能力和月度贸易与税收收入 (monthly_income_trade_and_tax),扣除一定数量的金钱 (add_gold)。
  • 选项 B (flavor_mam.29.b)

    • 为内阁中外交能力 (dip) 最高的人物 (target_character5) 添加持续 1 年的 elevated_official_modifier 修正,并提升其 5 点外交能力 (add_dip = 5)。
    • 满足相同条件时,授予其马穆鲁克特质。
    • 根据内阁中能力总和最高的三位人物的平均外交能力 (dip_cabinet_skills_variable),增加相应比例的文化传统 (add_cultural_tradition)。
    • 根据平均外交能力和月度贸易与税收收入,扣除一定数量的金钱。
  • 选项 C (flavor_mam.29.c)

    • 为内阁中军事能力 (mil) 最高的人物 (target_character6) 添加持续 1 年的 elevated_official_modifier 修正,并提升其 5 点军事能力 (add_mil = 5)。
    • 满足相同条件时,授予其马穆鲁克特质。
    • 根据内阁中能力总和最高的三位人物的平均军事能力 (mil_cabinet_skills_variable),增加相应比例的陆军传统 (add_army_tradition)。
    • 根据平均军事能力和月度贸易与税收收入,扣除一定数量的金钱。

背景介绍: 在 14 世纪,马穆鲁克苏丹国的行政体系高度依赖于其宫廷内复杂的官职网络。这些官职通常由能力出众的官员担任,他们负责管理国家的行政、外交和军事事务。苏丹需要从内阁中选拔人才,授予他们更高的官职和权力,以巩固统治并提升国家的治理效率。这一过程往往伴随着对官员能力的评估、相应的资源投入,以及将其纳入马穆鲁克军事精英阶层的可能性。

完整事件代码

flavor_mam.29 = { #Mamluk Administration - The Offices of the Court
	hide_portraits = yes
	type = country_event
	title = flavor_mam.29.title
	desc = flavor_mam.29.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = MAM
		from = 1337.1.1
		to = 1395.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = interior
		10 = regular
	}

	trigger = {
		at_war = no
		is_during_bankruptcy = no
		any_cabinet_character = {
			count > 2
		}
		capital = {
			has_building = building_type:chancery
		}
	}

	immediate = {
		ruler_or_regent ?= { save_scope_as = target_character99 }
		ordered_cabinet_character = {
			order_by = total_abilities
			max = 1
			check_range_bounds = no
			save_scope_as = target_character1
		}
		ordered_cabinet_character = {
			order_by = total_abilities
			limit = {
				this != scope:target_character1
			}
			max = 1
			check_range_bounds = no
			save_scope_as = target_character2
		}
		ordered_cabinet_character = {
			order_by = total_abilities
			limit = {
				this != scope:target_character1
				this != scope:target_character2
			}
			max = 1
			check_range_bounds = no
			save_scope_as = target_character3
		}
		set_variable = {
			name = adm_cabinet_skills_variable
			value = {
				add = scope:target_character1.adm
				add = scope:target_character2.adm
				add = scope:target_character3.adm
				divide = 10
			}
		}
		set_variable = {
			name = dip_cabinet_skills_variable
			value = {
				add = scope:target_character1.dip
				add = scope:target_character2.dip
				add = scope:target_character3.dip
				divide = 10
			}
		}
		set_variable = {
			name = mil_cabinet_skills_variable
			value = {
				add = scope:target_character1.mil
				add = scope:target_character2.mil
				add = scope:target_character3.mil
				divide = 10
			}
		}
		ordered_cabinet_character = {
			order_by = adm
			position = 1
			check_range_bounds = no
			save_scope_as = target_character4
		}
		ordered_cabinet_character = {
			order_by = dip
			limit = {
				this != scope:target_character4
			}
			position = 1
			check_range_bounds = no
			save_scope_as = target_character5
		}
		ordered_cabinet_character = {
			order_by = mil
			limit = {
				this != scope:target_character4
				this != scope:target_character5
			}
			position = 1
			check_range_bounds = no
			save_scope_as = target_character6
		}
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_mam.29.a

		scope:target_character4 = {
			add_character_modifier = {
				modifier = elevated_official_modifier
				years = -1
				mode = add_and_extend
			}
			add_adm = 5
			if = {
				limit = {
					NOT = { has_trait = mamluk }
					has_estate = estate_type:nobles_estate
					is_heir = no
					is_female = no
				}
				add_trait = trait:mamluk
			}
		}
		custom_tooltip = based_on_average_adm_cabinet_character_total_abilities_tt
		add_research_progress = {
			value = root.var:adm_cabinet_skills_variable
			divide = 3
			round = yes
		}
		
		
		add_gold = {
			value = root.monthly_income_trade_and_tax
			multiply = -4

			multiply = {
				value = var:adm_cabinet_skills_variable
				divide = 12
			}
		}
	}

	option = {
		name = flavor_mam.29.b

		scope:target_character5 = {
			add_character_modifier = {
				modifier = elevated_official_modifier
				years = -1
				mode = add_and_extend
			}
			if = {
				limit = {
					NOT = { has_trait = mamluk }
					has_estate = estate_type:nobles_estate
					is_heir = no