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flavor_mal.33 廷巴克图宫殿建造

时间范围:1337.4.1 - 1400.1.1(每月 2% 概率) 触发条件

  • 玩家国家(root)拥有廷巴克图(location:timbuktu)地区。
  • 廷巴克图地区 不是 乡村定居点(location_rank:rural_settlement)。

关键效果

  • 选项 A (flavor_mal.33.a):

    • 在廷巴克图地区(scope:target_location)创建一件艺术品:
      • 类型:宫殿(work_of_art_type:palace
      • 关键标识:timbuktu_palace
      • 品质:65
    • 花费一定金钱(change_gold_effect = { scale = -1 })。
  • 选项 B (flavor_mal.33.b):

    • 损失少量威望(add_prestige = prestige_mild_penalty)。
  • 选项 C (flavor_mal.33.c):

    • 触发前提:当前统治者或摄政者拥有特质“完美主义强迫症”(has_trait = obsessive_perfectionist)。
    • 在廷巴克图地区(scope:target_location)创建一件艺术品:
      • 类型:宫殿(work_of_art_type:palace
      • 关键标识:timbuktu_palace
      • 品质:80
    • 花费更多金钱(change_gold_effect = { scale = -1.5 })。

背景介绍: 14世纪,马里帝国达到鼎盛,其统治下的廷巴克图不仅是重要的贸易中心,也逐渐成为伊斯兰学术与文化的焦点。随着财富的积累和帝国威望的提升,在马里君主(如曼萨·穆萨)的统治下,廷巴克图开始兴建宏伟的建筑,包括宫殿和清真寺,以彰显帝国的权力、财富以及对文化与宗教的赞助。此事件反映了马里帝国在廷巴克图进行重大建筑项目的历史可能性。

完整事件代码

flavor_mal.33 = {
	type = country_event
	title = flavor_mal.33.title
	desc = flavor_mal.33.desc

	dynamic_historical_event = {
		tag = MAL
		from = 1337.4.1
		to = 1400.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		location:timbuktu.owner ?= root
		location:timbuktu = {
			NOT = { location_rank = location_rank:rural_settlement }
		}
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:timbuktu = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mal.33.a

		scope:target_location = {
			create_art = {
				quality = 65
				type = work_of_art_type:palace
				key = timbuktu_palace
			}
		}

		change_gold_effect = { scale = -1 }
	}

	option = {
		name = flavor_mal.33.b

		add_prestige = prestige_mild_penalty
	}

	option = {
		name = flavor_mal.33.c

		trigger = {
			ruler_or_regent ?= {
				has_trait = obsessive_perfectionist
			}
		}

		scope:target_location = {
			create_art = {
				quality = 80
				type = work_of_art_type:palace
				key = timbuktu_palace
			}
		}

		change_gold_effect = { scale = -1.5 }
	}
}