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[flavor_mal.29] 马里王国 - 杰内地区发展

时间范围:1400.4.1 - 1450.1.1(每月 2% 概率触发)

触发条件

  • 事件仅对马里王国(MAL)触发。
  • 玩家(或AI)控制的马里王国必须拥有杰内地区(djenne)。

关键效果

  • 选项 A (flavor_mal.29.a)
    • 杰内地区获得一次温和的发展度提升(development_mild_bonus)。
    • 马里王国境内的所有人口(pop)获得一次显著满意度提升(pop_satisfaction_severe_bonus)。
    • 马里王国损失一定数量的金钱(change_gold_effect = { scale = -2 })。
  • 选项 B (flavor_mal.29.b)
    • 马里王国遭受一次轻微的威望损失(prestige_mild_penalty)。

背景介绍: 此事件模拟了15世纪早期马里帝国对其核心城市杰内(Djenne)的治理与发展。杰内作为西非重要的贸易、文化和学术中心,其繁荣与稳定对马里王国的国力与民心有直接影响。统治者面临抉择:是投入资源促进该地区发展并提升民众满意度,还是忽视其需求,承担威望受损的风险。

完整事件代码

flavor_mal.29 = {
	hide_portraits = yes
	type = country_event
	title = flavor_mal.29.title
	desc = flavor_mal.29.desc

	dynamic_historical_event = {
		tag = MAL
		from = 1400.4.1
		to = 1450.1.1
		monthly_chance = 2
	}

	fire_only_once = yes

	trigger = {
		location:djenne.owner ?= root
	}

	illustration_tags = {
        10 = happy
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		location:djenne = {
			save_scope_as = target_location
		}

		ruler_or_regent ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mal.29.a

		scope:target_location = {
			change_development = development_mild_bonus
			custom_tooltip = {
				text = mal_every_pop_gains_20_satisfaction_tt
				every_pop = {
					limit = {
						owner = root
					}
					add_pop_satisfaction = pop_satisfaction_severe_bonus
				}
			}
		}

		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_mal.29.b

		add_prestige = prestige_mild_penalty
	}
}