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flavor_loi.20 划船比赛

时间范围
无明确时间范围(fromto 未定义),事件触发后仅发生一次(fire_only_once = yes)。

触发条件

  • 国家满足以下任一政府改革:
    • galley_lords_reform(桨帆船领主改革)
    • family_sagas_reform(家族传奇改革)
  • 国家拥有至少一个港口(is_port = yes)的省份。

关键效果

  • 选项 A:赞助我们自己的队伍

    • 花费 6 倍月收入的金币(change_gold_effect = { scale = -6 }
    • 大幅增加海军传统(navy_tradition_extreme_bonus
    • 小幅增加威望(prestige_weak_bonus
    • 在随机一个港口省份创建一艘桨帆船(create_sub_unit_of_category = sub_unit_category:navy_galley
  • 选项 B:赞助一名参赛者

    • 花费 1 倍月收入的金币(change_gold_effect = { scale = -1 }
    • 向市民阶层(burghers_estate)赠送相当于月收入的金币(add_gold_to_estate
    • 小幅增加市民阶层满意度(estate_satisfaction_weak_bonus
    • 小幅增加海军传统(navy_tradition_mild_bonus
  • 选项 C:无视比赛

    • 小幅减少海军传统(navy_tradition_mild_penalty
    • 小幅减少威望(prestige_weak_penalty

背景介绍
在桨帆船文化盛行的沿海地区,划船比赛不仅是娱乐活动,更是展示海军实力、凝聚社区精神的重要场合。当地贵族或富有家族常通过赞助比赛队伍来提升声望、加强与市民阶层的关系,或直接增强自身的海上力量。这一事件反映了此类地区对航海传统的重视及其社会互动方式。

完整事件代码

flavor_loi.20 = {
	type = country_event
	fire_only_once = yes	
	title = flavor_loi.20.title
	desc = flavor_loi.20.desc
	
	trigger = {
		OR = {
			has_reform = government_reform:galley_lords_reform
			has_reform = government_reform:family_sagas_reform
		}
		any_owned_location = { is_port = yes }
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		random_owned_location = {
			limit = { is_port = yes }
			save_scope_as = target_location
		}
	}

	# commission our own
	option = {
		name = flavor_loi.20.a
		change_gold_effect = { scale = -6 }
		add_navy_tradition = navy_tradition_extreme_bonus
		add_prestige = prestige_weak_bonus
		scope:target_location = { create_sub_unit_of_category = sub_unit_category:navy_galley }
	}

	# sponsor a contestant
	option = {
		change_gold_effect = { scale = -1 }
		add_gold_to_estate = {
			estate_type = estate_type:burghers_estate
			value = root.monthly_income_trade_and_tax
		}
		add_estate_satisfaction = { type = estate_type:burghers_estate
			value = estate_satisfaction_weak_bonus
		}
		name = flavor_loi.20.b
		add_navy_tradition = navy_tradition_mild_bonus
	}

	# ignore the contest
	option = {
		name = flavor_loi.20.c
		add_navy_tradition = navy_tradition_mild_penalty
		add_prestige = prestige_weak_penalty
	}
}