[flavor_kor.34] 东莱骚乱
时间范围:1500.1.1 - 1821.1.1,每月 2% 概率触发
触发条件:
- 国家拥有东莱(
location:dongnae)地区。 - 社会价值观“外向与内向”(
societal_value:outward_vs_inward)小于等于 0.15。
关键效果:
- 选项 A (历史选项):
- 社会价值观“外向与内向”大幅向左移动(
societal_value_large_move_to_left)。 - 若当前时代为“宗教改革时代”(
age_4_reformation)或更晚,则社会价值观“重商主义与自由贸易”也大幅向左移动。 - 若存在目标市场(
target_market),则对市场中所有出口商品的拥有者(若其文化属于日本文化组)添加对本国(KOR)的负面看法修正(kor_japanese_riot)。
- 社会价值观“外向与内向”大幅向左移动(
- 选项 B:
- 国家威望遭受严重惩罚(
prestige_severe_penalty)。 - 东莱地区所有市民(
burghers)或劳工(laborers)阶层的人口满意度遭受极端惩罚(pop_satisfaction_extreme_penalty)。 - 市民阶层(
burghers_estate)的阶层满意度遭受轻度惩罚(estate_satisfaction_mild_penalty)。
- 国家威望遭受严重惩罚(
背景介绍: 在朝鲜王朝时期,东莱作为重要的贸易口岸,时常面临内外压力。当国家政策趋于内向保守时,此地的商贸活动与外国(尤其是日本商人)的往来可能引发社会紧张。本事件模拟了当地可能爆发的针对外国贸易的骚乱或冲突,迫使统治者在内向保守与维持社会稳定之间做出抉择。
完整事件代码:
flavor_kor.34 = {
type = country_event
title = flavor_kor.34.title
desc = flavor_kor.34.desc
fire_only_once = yes
dynamic_historical_event = {
tag = KOR
from = 1500.1.1
to = 1821.1.1
monthly_chance = 2
}
trigger = {
owns = location:dongnae
societal_value:outward_vs_inward <= 0.15
}
illustration_tags = {
10 = exterior
10 = angry
}
immediate = {
location:dongnae = {
save_scope_as = target_location
random_pop = {
save_scope_as = target_pop
}
random_pop = {
limit = {
pop_type = pop_type:burghers
}
save_scope_as = target_pop
}
}
if = {
limit = {
scope:target_location.market.location.owner = ROOT
}
scope:target_location.market = {
save_scope_as = target_market
}
}
}
option = {
name = flavor_kor.34.a
ai_chance = {
factor = 0.5
}
historical_option = yes
change_societal_value = {
type = outward_vs_inward
value = societal_value_large_move_to_left
}
if = {
limit = {
current_age_or_later = { age = age_4_reformation }
}
change_societal_value = {
type = mercantilism_vs_free_trade
value = societal_value_large_move_to_left
}
}
scope:target_market ?= {
every_export = {
limit = {
owner.culture = {
has_culture_group = culture_group:japanese_group
}
}
owner = {
add_opinion = {
modifier = kor_japanese_riot
target = ROOT
}
}
}
}
}
option = {
name = flavor_kor.34.b
ai_chance = {
factor = 0.5
modifier = {
factor = 0.25
estate_satisfaction:burghers_estate < 0.3
}
}
add_prestige = prestige_severe_penalty
scope:target_location = {
every_pop = {
limit = {
OR = {
pop_type = pop_type:burghers
pop_type = pop_type:laborers
}
}
add_pop_satisfaction = pop_satisfaction_extreme_penalty
}
}
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_mild_penalty
}
}
}