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flavor_kor.15 李成桂政变

时间范围:1337.1.1 - 1837.1.1 (每月 15% 概率)

触发条件

  • 国家为高丽 (KOR)。
  • 国家处于独立状态,或者即使为附庸国,其宗主国文化不是蒙古文化。
  • 国家未处于战争状态。
  • 国家拥有变量 had_successful_coup
  • 政府力量低于 20。
  • 国家稳定度低于 10。
  • 国家存在统治者。

关键效果

  • 选项 A (历史选项)

    • 拥立新君:李成桂成为国家新统治者。
    • 处决旧君:原统治者被李成桂处决。
    • 国号变更:国家名称、形容词及国旗变更为朝鲜 (JOE)。
    • 设置变量:设置变量 KOR_joseon_dynasty
    • 政府惩罚:政府力量遭受极端惩罚。
  • 选项 B

    • 触发大规模叛乱:在随机一个拥有省份中,随机一个效忠于本国的民众阶层满意度遭受终极惩罚,并转而效忠于“朝鲜王位觊觎者”叛军。
    • 贵族阶层叛乱:在所有文化统一度高于 75% 的省份中,所有效忠于本国的贵族阶层满意度遭受终极惩罚,并转而效忠于“朝鲜王位觊觎者”叛军。
    • 李成桂叛变:李成桂本人转而效忠于叛军。
    • 叛军壮大:“朝鲜王位觊觎者”叛军的进度增加 30%。

背景介绍: 此事件模拟了高丽王朝末期,大将李成桂(后来的朝鲜太祖)发动政变,推翻高丽王室,建立朝鲜王朝的历史转折点。事件通常在高丽国力衰弱、政局不稳时触发,玩家将面临是顺应历史潮流建立新朝,还是奋力抵抗引发大规模内战的选择。

完整事件代码

flavor_kor.15 = {
	hide_portraits = yes
	type = country_event
	title = flavor_kor.15.title
	desc = flavor_kor.15.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = KOR
		from = 1337.1.1
		to = 1837.1.1
		monthly_chance = 15
	}
	trigger = {
		OR = {
			is_subject = no
			AND = {
				is_subject = yes
				overlord = {
					NOT = { culture = culture:mongolian_culture }
				}
			}
		}
		at_war = no
		has_variable = had_successful_coup
		government_power < 20
		stability < 10
		exists = ruler
	}
	
	illustration_tags = {
        10 = armed
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		capital = {
			save_scope_as = target_location
			if = {
				limit = {
					NOT = {
						dynasty_exists = yi_dynasty
					}
				}
				create_dynasty_from_location = yi_dynasty
			}
		}
		create_character = {
			first_name = name_seong_gye
			dynasty = dynasty:yi_dynasty
			estate = estate_type:peasants_estate
			adm = 80
			dip = 70
			mil = 90
			age = 30
			script = yi_seong_gye
			save_scope_as = target_character
		}
		create_rebel = {
			category = pretender
			name = joseon_pretender
			save_scope_as = joseon_pretender_scope
		}
		ruler = { save_scope_as = old_ruler }
	}
	option = {
		name = flavor_kor.15.a
		historical_option = yes
		set_new_ruler = scope:target_character
		kill_character = {
			target = scope:old_ruler
			reason = execution
			killer = scope:target_character
		}
		change_country_name = JOE
		change_country_adjective = JOE_ADJ
		change_country_flag = JOE
		set_variable = KOR_joseon_dynasty
		add_government_power = government_power_extreme_penalty
	}
	#We must fight against him!
	option = {
		name = flavor_kor.15.b
		custom_tooltip = flavor_kor.15.b.tt
		show_as_tooltip = {
			random_owned_location = {
				random_pop = {
					limit = {
						owner = root
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_penalty
					change_pop_allegiance = scope:joseon_pretender_scope
				}
			}
		}
		hidden_effect = {
			every_owned_location = {
				limit = {
					local_cultural_unity > 0.75
				}
				every_pop = {
					limit = {
						owner = root
						pop_type = pop_type:nobles
					}
					add_pop_satisfaction = pop_satisfaction_ultimate_penalty
					change_pop_allegiance = scope:joseon_pretender_scope
				}
			}
		}

		scope:target_character = { change_character_allegiance = scope:joseon_pretender_scope }
		scope:joseon_pretender_scope = {
			add_rebel_progress = 0.3
		}
	}
}