Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_kor.12] 崔茂宣与火器技术

时间范围:1360.1.1 - 1400.1.1(每月 5% 概率)

触发条件

  • 玩家国家(KOR)至少拥有一个满足以下条件的港口省份:
    • 该港口所在的海域区域存在至少一支非本国拥有的私掠舰队,且其私掠力量大于0.5。
    • 该港口省份的税收基础大于0。

关键效果

  • 选项 A (历史选项)
    • 将新创建的人物“崔茂宣”移动至玩家国家。
    • 消耗5金币。
    • 获得少量研究进度加成。
    • 在首都省份提升1级“枪械工坊”建筑等级。
    • 解锁特定科技效果 kor_gunpowder_engines
  • 选项 B
    • 将新创建的人物“崔茂宣”驱逐。
    • 如果中国(CHI)存在,则其将对玩家国家产生“驱逐发明家”的负面看法修正。

背景介绍: 此事件模拟了朝鲜王朝初期,天才发明家崔茂宣(崔茂宣)的出现及其在火器技术方面的潜在贡献。在14世纪后期,朝鲜沿海面临海盗和私掠活动的威胁,这促使了对新防御技术和军事革新的需求。崔茂宣以其在工程和军事技术方面的才能而闻名,此事件代表了国家是否选择接纳并资助他的研究,以发展本土的火器制造能力,从而增强国防并推动科技进步。

完整事件代码

flavor_kor.12 = {
	type = country_event
	title = flavor_kor.12.title
	desc = flavor_kor.12.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = KOR
		from = 1360.1.1
		to = 1400.1.1
		monthly_chance = 5
	}
	trigger = {
		any_port_in_country = {
			sea_zone = {
				area = {
					any_privateer_in_area = {
						NOT = { owner = root }
						privateer_power > 0.5
					}
				}
			}
			location_tax_base > 0
		}
	}
	image = "gfx/interface/illustrations/institutions/scientific_revolution.dds"
	immediate = {
		random_port_in_country = {
			limit = {
				sea_zone = {
					area = {
						any_privateer_in_area = {
							NOT = { owner = root }
							privateer_power > 0.5
						}
					}
				}
				location_tax_base > 0
			}
			save_scope_as = target_location
			sea_zone = {
				area = {
					random_privateer_in_area = {
						limit = {
							NOT = { owner = root }
							privateer_power > 0.5
						}
						owner = {
							save_scope_as = target_country
						}
					}
				}
			}
		}
		create_character = {
			first_name = name_museon
			last_name = choe
			estate = estate_type:burghers_estate
			culture = culture:korean_culture
			adm = 21
			dip = 73
			mil = 65
			birth_date = 1320.2.4
			birth_location = location:taegu
			save_scope_as = choe_scope
			create_in_limbo = yes
		}
	}
	option = {
		name = flavor_kor.12.a
		historical_option = yes
		scope:choe_scope = { move_country = root }
		change_gold_effect = { scale = -5 }
		add_research_progress = research_progress_mild_bonus
		capital = {
			change_building_level_in_location = {
				building = building_type:gun_smith
				value = 1
			}
		}
		unlock_advance_effect = { type = kor_gunpowder_engines }
	}
	option = {
		name = flavor_kor.12.b
		c:CHI ?= { add_opinion = { target = root modifier = turned_away_inventor } }
		scope:choe_scope = {
			banish_character = yes
		}
	}
}