flavor_jap.150 狩野派创立
时间范围:1460.1.1 - 1500.1.1(每月 12% 概率)
触发条件:
- 国家拥有统治者。
- 人物
character:sesshu_toyo(雪舟等杨)存在。
关键效果:
- 选项 A:奇妙的绘画风格!
- 历史选项:是
- 效果:国库减少 100 金币;为国家添加持续 50 年的修正
jap_kano_school;将创建的人物target_character(狩野正信)移动至本国。
- 选项 B:资助以促进这种绘画风格的发展!
- 效果:国库减少 250 金币;为国家添加持续 75 年的修正
jap_kano_school;将创建的人物target_character(狩野正信)移动至本国。
- 效果:国库减少 250 金币;为国家添加持续 75 年的修正
- 选项 C:我们对此不感兴趣。
- 效果:国家声望受到轻微惩罚;将创建的人物
target_character(狩野正信)移动至本国。
- 效果:国家声望受到轻微惩罚;将创建的人物
背景介绍: 此事件模拟了日本室町时代后期,狩野派绘画流派的创立。狩野派是日本绘画史上最具影响力的画派之一,由狩野正信创立,其风格融合了传统日本绘画与中国宋元水墨画技法,并长期服务于幕府与朝廷,成为官方御用画派,对后世日本艺术发展产生了深远影响。
完整事件代码:
flavor_jap.150 = { # Founding of Kano School
type = country_event
title = flavor_jap.150.title
desc = flavor_jap.150.desc
fire_only_once = yes
dynamic_historical_event = {
tag = JAP
from = 1460.1.1
to = 1500.1.1
monthly_chance = 12
}
illustration_tags = {
10 = regular
10 = interior
}
trigger = {
has_ruler = yes
exists = character:sesshu_toyo
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler ?= {
save_scope_as = our_ruler
}
create_character = {
first_name = name_masanobu_alternative
last_name = kano_surname
create_in_limbo = yes
adm = { 60 80 }
dip = { 60 70 }
mil = { 15 20 }
culture = root.culture
birth_location = root.capital
religion = root.religion
birth_date = 1434.1.1
estate = estate_type:clergy_estate
script = kano_masanobu
save_scope_as = target_character
artist_skill = 0.65
artist = painter
}
}
option = { # A wonderous style of painting!
name = flavor_jap.150.a
historical_option = yes
add_gold = -100
add_country_modifier = { modifier = jap_kano_school years = 50 mode = add }
scope:target_character = { move_country = root }
}
option = { # Contribute funds to help grow this style of painting!
name = flavor_jap.150.b
add_gold = -250
add_country_modifier = { modifier = jap_kano_school years = 75 mode = add }
scope:target_character = { move_country = root }
}
option = { # Contribute funds to help grow this style of painting!
name = flavor_jap.150.c
add_prestige = prestige_mild_penalty
scope:target_character = { move_country = root }
}
}