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flavor_jap.145 相国寺的建造

时间范围:1382.1.1 - 1420.1.1,每月 20% 概率触发

触发条件

  • 国家拥有统治者。
  • 国家拥有京都(kyoto)地区。

关键效果

  • 历史选项:这座宫殿将成为足利权力的象征。
    • 如果国家宗教拥有“荣誉”机制,则增加少量荣誉(honor_mild_bonus)。
    • 否则,增加少量正统性(honor_mild_bonus)。
    • 在京都(kyoto)地区创建一件艺术品:
      • 品质:60
      • 类型:寺庙塔楼(work_of_art_type:temple_tower
      • 关键标识:shokoku_ji
    • 如果京都地区没有寺庙(building_type:temple)建筑,则免费(cost_multiplier = 0)在该地区建造一座寺庙。

背景介绍: 此事件模拟了室町幕府时期,足利家族在京都建造相国寺(Shōkoku-ji)的历史。相国寺是京都五山之一,由足利义满将军于1382年下令建造,旨在作为足利家族权力和威望的象征,并巩固其对京都及日本佛教界的控制。该事件反映了幕府通过赞助大型宗教建筑项目来提升自身合法性与影响力的常见做法。

完整事件代码

flavor_jap.145 = { # Construction of Shōkoku-ji
	type = country_event
	title = flavor_jap.145.title
	desc = flavor_jap.145.desc


	fire_only_once = yes
	dynamic_historical_event = {
		tag = JAP
		from = 1382.1.1
		to = 1420.1.1
		monthly_chance = 20
	}

	trigger = {
		has_ruler = yes
		owns = location:kyoto
	}

	immediate = {
		ruler ?= {
			save_scope_as = our_ruler
		}
		location:kyoto = {
			save_scope_as = target_location
			create_art = {
				quality = 60
				type = work_of_art_type:temple_tower
				key = shokoku_ji
			}
		}
	}

	option = { # This palace will serve as a symbol of Ashikaga power.
		name = flavor_jap.145.a
		historical_option = yes
		if = {
			limit = {
				religion = { has_honor = yes }
			}
			add_honor = honor_mild_bonus
		}
		else = {
			add_legitimacy = honor_mild_bonus
		}
		show_as_tooltip = {
			location:kyoto = {
				create_art = {
					quality = 60
					type = work_of_art_type:temple_tower
					key = shokoku_ji
				}
			}
		}
		if = {
			limit = {
				NOT = {
					location:kyoto = { has_building = building_type:temple }
				}
			}
			location:kyoto = {
				construct_building = {
					building_type = building_type:temple
					cost_multiplier = 0
					cost_multiplier_reason = "game_concept_event"
				}
			}
		}
	}
}