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flavor_iro.33 人物皈依基督教

时间范围:1700.1.1 - 1776.1.1(每月 10% 概率)

触发条件

  • 国家拥有统治者。
  • 国家拥有变量 invited_moravian_missionaries
  • 国家拥有变量 promoted_shikellamy
  • 角色 shikellamy_overseer 存在。
  • 角色 shikellamy_overseer 存活,且其拥有者为当前国家。
  • 任意邻国拥有殖民特许状,且其宗教属于基督教组。

关键效果

  • 选项 A(历史选项)<人物>的皈依可能使我们与传教士更亲近
    • 为国家添加修正 iro_shikellamy_missionaries_connections,持续 10 年。
  • 选项 B强迫他辞职
    • 为国家添加修正 iro_expelled_shikellamy,持续 10 年。
    • 静默杀死角色 target_character(即 shikellamy_overseer)。

背景介绍: 在18世纪,莫拉维亚传教士在易洛魁联盟地区活动,试图使当地居民皈依基督教。此事件模拟了易洛魁联盟中一位重要人物(Shikellamy)在接触传教士后,面临是否改信基督教的选择。他的决定将影响易洛魁联盟与欧洲殖民者及其传教士的关系。

完整事件代码

flavor_iro.33 = { # <Character> converts to Christianity from Missionaries
	type = country_event
	title = flavor_iro.33.title
	desc = flavor_iro.33.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = IRO
		from = 1700.1.1
		to = 1776.1.1
		monthly_chance = 10
	}

	trigger = {
		has_ruler = yes
		has_variable = invited_moravian_missionaries
		has_variable = promoted_shikellamy
		exists = character:shikellamy_overseer
		character:shikellamy_overseer ?= {
			is_alive = yes
			owner = ROOT
		}
		any_neighbor_country = {
			has_colonial_charters = yes
			religion.group = religion_group:christian	
		}			
	}
	
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		ruler ?= {
            save_scope_as = our_ruler
        }	
		character:shikellamy_overseer ?= {
			add_trait = trait:tolerant
			change_character_religion = religion:lutheran
			save_scope_as = target_character
		}			
	}	
	
	illustration_tags = {
		10 = angry
		10 = interior
	}	

	option = { # <Character> conversion may bring up closer to the missionaries
		name = flavor_iro.33.a	
		historical_option = yes		
		add_country_modifier = { modifier = iro_shikellamy_missionaries_connections years = 10 mode = add }		
	}
	option = { # Force him to resign
		name = flavor_iro.33.b		
		add_country_modifier = { modifier = iro_expelled_shikellamy years = 10 mode = add }	
		kill_character_silently = scope:target_character	
	}

	after = {
		remove_variable = promoted_shikellamy
		remove_variable = invited_moravian_missionaries
	}
}