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flavor_hun.520 布兰城堡

时间范围:1377.1.1 - 1420.1.1(每月 2% 概率)

触发条件

  • 国家拥有布拉索夫(Brasov)地区。
  • 布拉索夫地区尚未建造任何城堡(castle)建筑。

关键效果

  • 选项 A (历史选项):在布拉索夫地区以半价(成本乘数 0.5)建造一座城堡建筑。
  • 选项 B:社会价值观向“进攻性 vs 防御性”的右侧移动(即更倾向于进攻性)。
  • 选项 C:国家声望遭受轻微惩罚。

背景介绍: 该事件反映了14世纪末至15世纪初匈牙利王国对特兰西瓦尼亚地区,特别是布拉索夫(当时德语称“克龙施塔特”)的战略建设。布兰城堡(常与“德古拉城堡”传说关联)始建于1377年,由匈牙利国王路易一世批准,旨在加强喀尔巴阡山隘口的防御并控制通往瓦拉几亚的贸易路线。作为匈牙利边境要塞体系的一部分,该城堡的建造体现了王国在安茹王朝后期对东南边境的军事投入,同时也为后世抵御奥斯曼帝国扩张提供了前哨基地。

完整事件代码

flavor_hun.520 = { #Bran Castle
	type = country_event
	title = flavor_hun.520.title
	desc = flavor_hun.520.desc

	fire_only_once = yes

	historical_info = flavor_hun.520.historical_info

	dynamic_historical_event = {
		tag = HUN
		from = 1377.1.1
		to = 1420.1.1
		monthly_chance = 2
	}

	trigger = {
		owns = location:brasov
		location:brasov = {
			NOT = { has_building = building_type:castle }
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_hun.520.a
		historical_option = yes
		location:brasov = {
			construct_building = {
				building_type = building_type:castle
				cost_multiplier = 0.5
				cost_multiplier_reason = "military_cheap_sponsorship"
				cost_multiplier_reason = "game_concept_event"
			}
		}
	}

	option = {
		name = flavor_hun.520.b
		change_societal_value = { type = offensive_vs_defensive value = societal_value_move_to_right }
	}

	option = {
		name = flavor_hun.520.c
		add_prestige = prestige_mild_penalty
	}
}