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flavor_hun.370 圣乔治骑士团

时间范围:1337.1.1 - 1437.1.1(每月 2% 概率)

触发条件

  • 国家处于和平状态 (at_war = no)。
  • 国家稳定度大于等于 0 (stability >= 0)。
  • 国家存在统治者 (exists = ruler)。
  • 国家没有摄政王 (has_regent = no)。
  • 当前统治者不是卡洛伊·罗伯特 (not = { ruler = character:hun_karoly_robert })。

关键效果

  • 选项 A (历史选项)
    • 获得大量威望 (add_prestige = prestige_severe_bonus)。
    • 解锁骑士团法律 (unlock_law_effect = { type = order_of_chivalry_law })。
    • 添加圣乔治骑士团政策 (add_policy = policy:order_of_saint_george_policy)。
    • 统治者可能加入圣乔治骑士团 (ruler ?= { join_specific_order_of_chivalry = { type = order_of_saint_george } })。
    • 损失大量金钱 (change_gold_effect = { scale = -5 })。
  • 选项 B
    • 损失少量威望 (add_prestige = prestige_mild_penalty)。
    • 获得少量金钱 (change_gold_effect = { scale = 2 })。

背景介绍: 该事件涉及匈牙利王国对圣乔治骑士团的处置。圣乔治骑士团由匈牙利国王卡洛伊·罗伯特于1326年创立,是一个重要的军事和荣誉组织。在卡洛伊·罗伯特去世后,他的继任者需要决定是继续维持并资助这个骑士团,还是将其解散以节省开支并安抚可能不满的贵族。这个选择将影响国家的威望、财政以及军事传统。

完整事件代码

flavor_hun.370 = {
	type = country_event
	title = flavor_hun.370.title
	desc = flavor_hun.370.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = HUN
		from = 1337.1.1
		to = 1437.1.1
		monthly_chance = 2
	}
	trigger = {
		at_war = no
		stability >= 0
		exists = ruler
		has_regent = no
		not = { ruler = character:hun_karoly_robert }	#Founded the order in 1326, would be weird if he would dissolve it again so fast
	}
	illustration_tags = {
        10 = regular
        10 = interior
    }
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		hidden_effect = {
			ruler = { save_scope_as = ruler_scope }
			character:hun_karoly_robert = { save_scope_as = karoly_scope }
		}
	}
	option = {
		name = flavor_hun.370.a
		historical_option = yes
		add_prestige = prestige_severe_bonus
		unlock_law_effect = { type = order_of_chivalry_law }
		add_policy = policy:order_of_saint_george_policy
		ruler ?= { join_specific_order_of_chivalry = { type = order_of_saint_george } }
		change_gold_effect = { scale = -5 }
	}
	option = {
		name = flavor_hun.370.b
		add_prestige = prestige_mild_penalty
		change_gold_effect = { scale = 2 }
	}
}