flavor_hsa.1 格但斯克商人乔治·吉泽登场
时间范围:1520.1.1 - 1540.1.1(每月 5% 概率)
触发条件:
- 玩家控制的国家(
root)是格但斯克(location:gdansk)拥有者的宗主国。
关键效果:
- 选项 A (历史选项):
- 获得大量政府力量(
government_power_severe_bonus)。 - 将新创建的人物“乔治·吉泽”(
scope:target_character)移动至玩家国家。
- 获得大量政府力量(
- 选项 B:
- 获得少量稳定度(
stability_mild_bonus)。 - (隐藏效果)静默杀死人物“乔治·吉泽”。
- 获得少量稳定度(
背景介绍: 16世纪初,随着波罗的海贸易的繁荣,格但斯克(但泽)作为汉萨同盟的重要港口,其商业地位日益凸显。当地富有的商人世家,如吉泽家族,积累了巨大的财富和政治影响力。此事件模拟了当格但斯克处于玩家国家势力范围内时,一位杰出的普鲁士商人——乔治·吉泽——可能被吸引或征召,为玩家国家服务的历史可能性。选择招募他将带来显著的行政与外交助力,而拒绝他则可能换取国内短暂的稳定。
完整事件代码:
flavor_hsa.1 = {
type = country_event
title = flavor_hsa.1.title
desc = flavor_hsa.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = HSA
from = 1520.1.1
to = 1540.1.1
monthly_chance = 5
}
trigger = {
location:gdansk = { owner = { is_subject_of = root } }
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_george
last_name = Giese
birth_date = 1497.4.2
adm = 75
dip = 90
mil = 40
birth_location = location:gdansk
culture = culture:prussian
save_scope_as = target_character
create_in_limbo = yes
}
}
option = {
name = flavor_hsa.1.a
historical_option = yes
add_government_power = government_power_severe_bonus
scope:target_character = { move_country = root }
}
option = {
name = flavor_hsa.1.b
add_stability = stability_mild_bonus
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}