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flavor_hsa.1 格但斯克商人乔治·吉泽登场

时间范围:1520.1.1 - 1540.1.1(每月 5% 概率)

触发条件

  • 玩家控制的国家(root)是格但斯克(location:gdansk)拥有者的宗主国。

关键效果

  • 选项 A (历史选项)
    • 获得大量政府力量(government_power_severe_bonus)。
    • 将新创建的人物“乔治·吉泽”(scope:target_character)移动至玩家国家。
  • 选项 B
    • 获得少量稳定度(stability_mild_bonus)。
    • (隐藏效果)静默杀死人物“乔治·吉泽”。

背景介绍: 16世纪初,随着波罗的海贸易的繁荣,格但斯克(但泽)作为汉萨同盟的重要港口,其商业地位日益凸显。当地富有的商人世家,如吉泽家族,积累了巨大的财富和政治影响力。此事件模拟了当格但斯克处于玩家国家势力范围内时,一位杰出的普鲁士商人——乔治·吉泽——可能被吸引或征召,为玩家国家服务的历史可能性。选择招募他将带来显著的行政与外交助力,而拒绝他则可能换取国内短暂的稳定。

完整事件代码

flavor_hsa.1 = {
	type = country_event
	title = flavor_hsa.1.title
	desc = flavor_hsa.1.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = HSA
		from = 1520.1.1
		to = 1540.1.1
		monthly_chance = 5
	}

	trigger = {
		location:gdansk = { owner = { is_subject_of = root } }
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			first_name = name_george
			last_name = Giese
			birth_date = 1497.4.2
			adm = 75
			dip = 90
			mil = 40
			birth_location = location:gdansk
			culture = culture:prussian
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_hsa.1.a
		historical_option = yes
		add_government_power = government_power_severe_bonus
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_hsa.1.b
		add_stability = stability_mild_bonus
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}