flavor_hab.4 因斯布鲁克黄金屋顶
时间范围:1499.1.1 - 1517.1.1(每月 4% 概率触发)
触发条件:
- 国家拥有统治者。
- 国家拥有
innsbruck地区。
关键效果:
- 选项 A (历史选项):
- 花费 3 金币。
- 将艺术家
target_artist移动至本国。 - 获得大量威望。
- 在
innsbruck地区创建一件艺术作品:- 艺术家:
target_artist - 品质:82
- 类型:纪念碑
- 关键标识:
golden_roof
- 艺术家:
- 选项 B:
- 损失少量威望。
- 将艺术家
target_artist移动至一个随机邻国。
背景介绍: 该事件模拟了神圣罗马帝国皇帝马克西米利安一世时期,在蒂罗尔首府因斯布鲁克建造著名的“黄金屋顶”的历史事件。黄金屋顶是一座华丽的晚期哥特式凸窗,覆以镀金铜瓦,建于1500年左右,原为马克西米利安一世为纪念其第二次婚姻而建,后成为因斯布鲁克的城市象征。事件中,国家可以选择资助建造这一地标性建筑,以彰显国威,或者选择拒绝,导致艺术家流亡他国。
完整事件代码:
flavor_hab.4 = { #Goldenes Dachl Innsbruck
type = country_event
title = flavor_hab.4.title
desc = flavor_hab.4.desc
historical_info = flavor_hab.4.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = HAB
tag = TIR
tag = STY
from = 1499.1.1
to = 1517.1.1
monthly_chance = 4
}
illustration_tags = {
10 = happy
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_nicholas # alternative Niklas
last_name = turing
min_age = 30 #brithdate unknown
birth_location = location:memmingen
culture = culture:swabian
adm = 53
dip = 51
mil = 14
artist = architect
artist_skill = 0.81
estate = estate_type:burghers_estate
create_in_limbo = yes
save_scope_as = target_artist
}
random_neighbor_country = {
save_scope_as = exile_destination
}
ruler = {
save_scope_as = target_ruler
}
}
trigger = {
has_ruler = yes
owns = location:innsbruck
}
option = {
name = flavor_hab.4.a
historical_option = yes
change_gold_effect = { scale = -3 }
scope:target_artist = { move_country = root }
add_prestige = prestige_severe_bonus
location:innsbruck = {
create_art = {
artist = scope:target_artist
quality = 82
type = work_of_art_type:monument
key = golden_roof
}
}
}
option = {
name = flavor_hab.4.b
add_prestige = prestige_weak_penalty
scope:target_artist = {
move_country = scope:exile_destination
}
}
}