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flavor_hab.2200 维也纳新城的发展

时间范围:1400.1.1 - 1450.1.1,每月 1% 概率触发

触发条件

  • 国家拥有统治者。
  • 国家拥有 wiener_neustadt 地点。
  • 国家在 styria_area 地区有存在。

关键效果

  • 选项 A (历史选项)
    • 花费 4 金币。
    • 如果 wiener_neustadt 地点的等级为 rural_settlement,则将其提升为 town
    • 否则,为该地点增加 development_mild_bonus 的发展和 prosperity_severe_bonus 的繁荣度。
  • 选项 B
    • 增加 legitimacy_mild_penalty 的合法性。

背景介绍: 该事件模拟了15世纪上半叶,维也纳新城(Wiener Neustadt)作为哈布斯堡王朝、蒂罗尔和施蒂利亚等领地内一个重要定居点的发展。统治者面临选择:投入资源促进该地的城市化与繁荣,或者因忽视其发展而影响统治的合法性。

flavor_hab.2200 = { #Growth of Wiener Neustadt
	type = country_event
	title = flavor_hab.2200.title
	desc = flavor_hab.2200.desc
	historical_info = flavor_hab.2200.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = HAB
		tag = TIR
		tag = STY
		from = 1400.1.1
		to = 1450.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		ruler = {
			save_scope_as = target_ruler
		}
	}

	trigger = {
		has_ruler = yes
		owns = location:wiener_neustadt
		has_presence_in = area:styria_area
	}

	option = {
		name = flavor_hab.2200.a
		historical_option = yes

		change_gold_effect = { scale = -4 }
		location:wiener_neustadt = {
			if = {
				limit = {
					location_rank = location_rank:rural_settlement
				}
				change_location_rank = location_rank:town
			}
			else = {
				change_development = development_mild_bonus
				change_prosperity = prosperity_severe_bonus
			}
		}
	}

	option = {
		name = flavor_hab.2200.b

		add_legitimacy = legitimacy_mild_penalty
	}
}