flavor_gen.1 热那亚共和国改革
时间范围:1339.1.1 - 1363.3.14(每月 25% 概率)
触发条件:
- 国家当前采用
diarchy_republic(双头共和制)政府改革。
关键效果:
- 选项 A (历史选项):
- 获得少量政府力量加成。
- 移除当前的主要政府改革。
- 添加
merchant_republic(商人共和国)政府改革。 - 将继承人选举方式改为
doge_election(总督选举)。 - 将
target_character(目标人物,即西蒙内·博卡内格拉或新创建的角色)设置为国家的新统治者。 - AI选择此选项的概率为95%。
- 选项 B:
- 获得少量政府力量惩罚。
- AI选择此选项的概率为5%。
- 如果西蒙内·博卡内格拉不属于本国或已死亡,则静默处决
target_character。
背景介绍: 此事件模拟了14世纪中叶热那亚(GEN)从双头共和制向商人共和国转型的关键历史进程。这一时期,热那亚的商业寡头和贵族势力博弈激烈,最终在1339年,平民领袖西蒙内·博卡内格拉被推举为第一任终身总督,标志着商人共和国体制的确立,国家权力重心向商业精英转移。
完整事件代码:
flavor_gen.1 = {
hide_portraits = yes
type = country_event
title = flavor_gen.1.title
desc = flavor_gen.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = GEN
from = 1339.1.1
to = 1363.3.14
monthly_chance = 25 #We want this to happen almost guaranteed
}
trigger = {
has_reform = government_reform:diarchy_republic
}
illustration_tags = {
10 = interior
10 = regular
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
if = {
limit = {
exists = character:gen_simone_boccanegra
character:gen_simone_boccanegra = {
owner = root
is_alive = yes
}
}
character:gen_simone_boccanegra = { save_scope_as = target_character }
}
else = {
create_character = {
estate = estate_type:burghers_estate
adm = { 50 70 }
dip = { 50 70 }
mil = { 50 70 }
birth_location = location:genoa
culture = root.culture
religion = root.religion
save_scope_as = target_character
}
}
}
option = {
name = flavor_gen.1.a
historical_option = yes
add_government_power = government_power_mild_bonus
remove_current_major_government_reform = yes
add_reform = government_reform:merchant_republic
change_heir_selection = heir_selection:doge_election
set_new_ruler = scope:target_character
ai_chance = {
factor = 95
}
}
option = {
name = flavor_gen.1.b
add_government_power = government_power_mild_penalty
ai_chance = {
factor = 5
}
if = {
limit = {
character:gen_simone_boccanegra ?= {
OR = {
owner != root
is_alive = no
}
}
}
kill_character_silently = scope:target_character
}
}
}