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flavor_gen.1 热那亚共和国改革

时间范围:1339.1.1 - 1363.3.14(每月 25% 概率)

触发条件

  • 国家当前采用 diarchy_republic(双头共和制)政府改革。

关键效果

  • 选项 A (历史选项)
    • 获得少量政府力量加成。
    • 移除当前的主要政府改革。
    • 添加 merchant_republic(商人共和国)政府改革。
    • 将继承人选举方式改为 doge_election(总督选举)。
    • target_character(目标人物,即西蒙内·博卡内格拉或新创建的角色)设置为国家的新统治者。
    • AI选择此选项的概率为95%。
  • 选项 B
    • 获得少量政府力量惩罚。
    • AI选择此选项的概率为5%。
    • 如果西蒙内·博卡内格拉不属于本国或已死亡,则静默处决 target_character

背景介绍: 此事件模拟了14世纪中叶热那亚(GEN)从双头共和制向商人共和国转型的关键历史进程。这一时期,热那亚的商业寡头和贵族势力博弈激烈,最终在1339年,平民领袖西蒙内·博卡内格拉被推举为第一任终身总督,标志着商人共和国体制的确立,国家权力重心向商业精英转移。

完整事件代码

flavor_gen.1 = {
	hide_portraits = yes
	type = country_event
	title = flavor_gen.1.title
	desc = flavor_gen.1.desc
	
	fire_only_once = yes
	dynamic_historical_event = {
		tag = GEN
		from = 1339.1.1
		to = 1363.3.14
		monthly_chance = 25	#We want this to happen almost guaranteed
	}
	
	trigger = {
		has_reform = government_reform:diarchy_republic
	}

	illustration_tags = {
		10 = interior
		10 = regular
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		if = {
			limit = {
				exists = character:gen_simone_boccanegra
				character:gen_simone_boccanegra = {
					owner = root
					is_alive = yes
				}
			}
			character:gen_simone_boccanegra = { save_scope_as = target_character }
		}
		else = {
			create_character = {
				estate = estate_type:burghers_estate
				adm = { 50 70 }
				dip = { 50 70 }
				mil = { 50 70 }
				birth_location = location:genoa
				culture = root.culture
				religion = root.religion
				save_scope_as = target_character
			}
		}
	}

	option = {
		name = flavor_gen.1.a
		historical_option = yes
		add_government_power = government_power_mild_bonus
		remove_current_major_government_reform = yes
		add_reform = government_reform:merchant_republic
		change_heir_selection = heir_selection:doge_election
		set_new_ruler = scope:target_character
		ai_chance = {
			factor = 95
		}
	}
	option = {
		name = flavor_gen.1.b
		add_government_power = government_power_mild_penalty
		ai_chance = {
			factor = 5
		}
		if = {
			limit = {
				character:gen_simone_boccanegra ?= {
					OR = {
						owner != root
						is_alive = no
					}
				}
			}
			kill_character_silently = scope:target_character
		}
	}
}