flavor_fra.2020 Jacques Coeur, Master of Mint
时间范围:1432.1.1 - 1452.1.1,每月 20% 概率触发
触发条件:
- 国家拥有统治者 (
has_ruler = yes)
关键效果:
- 选项 A:任命他为铸币厂主管
- 历史选项:是
- 效果:
- 获得轻微通货膨胀增益 (
add_inflation = inflation_mild_bonus) - 人物
Jacques Coeur加入国家FRA - 人物获得持续多年的修正
jacques_coeur_master_of_mint
- 获得轻微通货膨胀增益 (
- 选项 B:我们不需要铸币厂主管
- 效果:
- 获得轻微威望增益 (
add_prestige = prestige_mild_bonus) - 获得轻微稳定度增益 (
add_stability = stability_mild_bonus) - 隐藏效果:静默处决人物
Jacques Coeur
- 获得轻微威望增益 (
- 效果:
背景介绍: 该事件模拟了15世纪法国商人、金融家雅克·克尔(Jacques Coeur)的登场。他出身于布尔日,是一位富有的商人,后来被任命为法国国王查理七世的铸币厂主管和财政顾问,对法国的经济复苏和王室财政管理产生了重要影响。事件为玩家提供了是否启用这位历史人物的选择。
完整事件代码:
flavor_fra.2020 = { # Jacques Coeur, Master of Mint
type = country_event
title = flavor_fra.2020.title
desc = flavor_fra.2020.desc
fire_only_once = yes
dynamic_historical_event = {
tag = FRA
from = 1432.1.1
to = 1452.1.1
monthly_chance = 20
}
trigger = {
has_ruler = yes
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_james
last_name = coeur
adm = 74
dip = 60
mil = 15
culture = culture:french
birth_location = location:bourges
religion = religion:catholic
birth_date = 1395.1.1
estate = estate_type:burghers_estate
script = jacques_coeur
save_scope_as = target_character
create_in_limbo = yes
}
ruler ?= {
save_scope_as = fra_ruler
}
}
illustration_tags = {
10 = regular
10 = interior
}
option = { # Appoint him as Master of Mint
name = flavor_fra.2020.a
historical_option = yes
add_inflation = inflation_mild_bonus
scope:target_character = {
move_country = c:FRA
add_character_modifier = {
modifier = jacques_coeur_master_of_mint
years = modifier_duration_years_long
mode = add
}
}
}
option = { # We have no need for a Master of Mint
name = flavor_fra.2020.b
add_prestige = prestige_mild_bonus
add_stability = stability_mild_bonus
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}