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flavor_fra.2003 圣女贞德审判

时间范围: 1425.1.1 - 1455.1.1 触发概率: 每月 100% 概率

触发条件:

  • 国家拥有变量 jeanne_d_arc_captured_eng
  • 国家拥有变量 fra_informed_of_joan_capture
  • 角色 joan_of_arc 存活 (is_alive = yes)

关键效果:

  • 选项 A:以异端罪处决她! (历史选项)

    • 处决角色 joan_of_arc
    • 获得大量威望 (prestige_severe_bonus)。
    • 法国 (c:FRA) 对本国产生负面看法 (opinion_fra_executed_jeanne_d_arc)。
    • 法国 (c:FRA) 设置变量 fra_joan_of_arc_executed = 1
    • 触发法国事件 flavor_fra.2004
    • AI 选择概率:75%
  • 选项 B:将她赎给法国

    • 法国 (c:FRA) 设置变量 fra_joan_ransom = 1
    • 触发法国事件 flavor_fra.2005
    • AI 选择概率:24%
  • 选项 C:将她平安送回法国

    • 法国 (c:FRA) 设置变量 fra_joan_peacefully_released = 1
    • 触发法国事件 flavor_fra.2005
    • AI 选择概率:1%

背景介绍: 该事件模拟了历史上英格兰对法国民族英雄圣女贞德的审判。贞德在1430年被勃艮第人俘虏后,移交给了英格兰。英格兰当局在鲁昂对她进行了宗教审判,最终于1431年以异端和女巫的罪名将其处决。在游戏中,作为控制贞德的英格兰玩家,将面临如何处置这位重要俘虏的抉择,这将对英法关系产生深远影响。

完整事件代码:

flavor_fra.2003 = { # The Trial of Joan of Arc
	type = country_event
	fire_only_once = yes

 	title = flavor_fra.2003.title
 	desc = flavor_fra.2003.desc

	dynamic_historical_event = {
		tag = ENG
		from = 1425.1.1
		to = 1455.1.1
		monthly_chance = 100
	}

 	trigger = {
		has_variable = jeanne_d_arc_captured_eng
		has_variable = fra_informed_of_joan_capture
		character:joan_of_arc ?= { is_alive = yes }
 	}

	illustration_tags = {
		10 = regular
		10 = interior
	}			

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:joan_of_arc = {
			save_scope_as = joan_of_arc
		}
	}

	option = { # Execute her for Heresy!
		name = flavor_fra.2003.a
		historical_option = yes
		kill_character = {
			target = scope:joan_of_arc
			reason = execution
		}
		add_prestige = prestige_severe_bonus
		reverse_add_opinion = { target = c:FRA modifier = opinion_fra_executed_jeanne_d_arc }
		custom_tooltip = jeanne_d_arc_will_trouble_us_no_further # flavor
		ai_chance = {
			base = 75
		}
		c:FRA = { set_variable = { name = fra_joan_of_arc_executed value = 1 } trigger_event_non_silently = flavor_fra.2004 }
	}

 	option = { # Ransom her to the French
		name = flavor_fra.2003.b
		custom_tooltip = random_joan_of_arc_or_executed
		ai_chance = {
			base = 24
		}
		c:FRA = { set_variable = { name = fra_joan_ransom value = 1 } trigger_event_non_silently = flavor_fra.2005 }
 	}

 	option = { # Return her to France
 		name = flavor_fra.2003.c
		ai_chance = {
			base = 1
		}
		c:FRA = { set_variable = { name = fra_joan_peacefully_released value = 1 } trigger_event_non_silently = flavor_fra.2005 }
 	}
}