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flavor_fra.18 内克尔公布预算赤字

事件ID: flavor_fra.18 事件名: 内克尔公布预算赤字

时间范围

  • 发生时间: 1760.1.1 至 1805.1.1
  • 触发概率: 每月 3% 概率

触发条件

  • 国家贷款数量大于 5 笔 (num_loans > 5)
  • 国家未处于战争状态 (at_war = no)
  • 国家拥有君主 (has_ruler = yes)

关键效果

选项一 (历史选项)

  • 名称: flavor_fra.18.b
  • 效果:
    • 将创建的人物 target_character 移动至法国 (move_country = c:FRA)
    • 为国家添加持续 10 年的修正 necker_reforms (add_country_modifier = { modifier = necker_reforms years = 10 mode = add })

选项二

  • 名称: flavor_fra.18.a
  • 效果:
    • 增加少量国家稳定度 (add_stability = stability_mild_bonus)
    • 显示自定义提示 necker_resigns
    • 隐藏效果:静默杀死创建的人物 target_character (kill_character_silently = scope:target_character)

背景介绍

此事件模拟了法国财政总监雅克·内克尔在路易十六统治时期,因国家财政赤字严重而公布政府预算的事件。内克尔试图通过财政透明化来恢复公众信心并推行改革,但此举也加剧了王室与特权阶层之间的矛盾,成为法国大革命前夕财政危机的重要导火索之一。

事件代码

flavor_fra.18 = { # Necker announces the Budget Deficit
	type = country_event
	title = flavor_fra.18.title
	desc = flavor_fra.18.desc
	historical_info = flavor_fra.18.historical_info


	fire_only_once = yes
	dynamic_historical_event = {
		tag = FRA
		from = 1760.1.1
		to = 1805.1.1
		monthly_chance = 3
	}

	trigger = {
		num_loans > 5
		at_war = no
		has_ruler = yes
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_james
			last_name = necker
			adm = 76
			dip = 63
			mil = 48
			culture = culture:french
			birth_location = location:paris
			religion = religion:catholic
			birth_date = 1732.9.30
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
			estate = estate_type:burghers_estate
			script = jacques_necker
			save_scope_as = target_character
		}
		ruler ?= {
            save_scope_as = fra_ruler
        }
	}

	option = {
		name = flavor_fra.18.b
		historical_option = yes
		scope:target_character = {
			move_country = c:FRA
		}
		add_country_modifier = { modifier = necker_reforms years = 10 mode = add }
	}

	option = {
		name = flavor_fra.18.a
		add_stability = stability_mild_bonus
		custom_tooltip = necker_resigns
		hidden_effect = {
			kill_character_silently = scope:target_character
		}
	}
}