flavor_fra.1135 国王巡游
时间范围:1351.1.1 - 1370.1.1 (每月 33% 概率触发)
触发条件:
- 角色“艾蒂安·马塞尔”存在且存活。
- 国家拥有统治者。
- 国家拥有巴黎地区。
- 国家至少拥有一个“整合度”为核心且“本地控制度”不低于 50% 的地区。
关键效果:
- 选项 A:在全省范围内领导一次巡游! (历史选项)
- 花费大量金钱。
- 大幅提升“农民阶层”的阶层满意度。
- 在随机选定的目标省份中,所有由我国拥有的地区获得大量控制度提升,且所有我国拥有的民众获得少量满意度提升。
- 选项 B:赢得巴黎人民的支持
- 花费少量金钱。
- 小幅提升“农民阶层”的阶层满意度。
- 巴黎地区获得少量繁荣度提升,且所有我国拥有的民众获得少量满意度提升。
- 选项 C:旨在削弱马塞尔的影响力
- 获得少量稳定度。
- 大幅提升“教士阶层”和“贵族阶层”的阶层满意度。
背景介绍: 此事件描绘了14世纪中叶法国国王(或统治者)进行的一次“皇家巡游”。当时,巴黎商会会长艾蒂安·马塞尔是城市中一股重要的政治力量。统治者面临选择:是通过在全省巡游来巩固对地方的控制并争取农民支持,还是专注于赢得首都巴黎的民心,亦或是通过拉拢传统精英(教士和贵族)来制衡马塞尔日益增长的影响力。这些选择反映了中世纪君主在巩固王权、管理财政与平衡不同社会阶层诉求时所面临的典型困境。
完整事件代码:
flavor_fra.1135 = { # A Royal Progress (Tour)
type = country_event
title = flavor_fra.1135.title
desc = flavor_fra.1135.desc
fire_only_once = yes
dynamic_historical_event = {
tag = FRA
from = 1351.1.1
to = 1370.1.1
monthly_chance = 33
}
trigger = {
exists = character:etienne_marcel
character:etienne_marcel = {
is_alive = yes
}
has_ruler = yes
owns = location:paris
any_owned_location = {
integration_level = core
local_control >= 0.50
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
ruler ?= {
save_scope_as = fra_ruler
}
character:etienne_marcel ?= {
save_scope_as = target_character
}
random_province = {
limit = {
any_location_in_province = { local_control >= 0.5 }
}
save_scope_as = target_province
}
}
illustration_tags = {
10 = angry
10 = interior
}
option = { # Lead a tour throughout the province!
name = flavor_fra.1135.a
historical_option = yes
change_gold_effect = { scale = -4 }
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_bonus }
custom_tooltip = {
text = flavor_fra_province_gain_control_satisfaction
scope:target_province = {
every_location_in_province = {
limit = {
owner ?= root
}
change_control = control_severe_bonus
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_mild_bonus
}
}
}
}
}
option = { # Win over the people of Paris
name = flavor_fra.1135.b
change_gold_effect = { scale = -2 }
add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
custom_tooltip = {
text = flavor_fra_paris_gain_satisfaction_prosperity
location:paris = {
change_prosperity = prosperity_mild_bonus
every_pop = {
limit = {
owner = root
}
add_pop_satisfaction = pop_satisfaction_mild_bonus
}
}
}
}
option = { # Aim to weaken the influence of Marcel
name = flavor_fra.1135.c
add_stability = stability_mild_bonus
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
}
}