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flavor_fra.1135 国王巡游

时间范围:1351.1.1 - 1370.1.1 (每月 33% 概率触发)

触发条件

  • 角色“艾蒂安·马塞尔”存在且存活。
  • 国家拥有统治者。
  • 国家拥有巴黎地区。
  • 国家至少拥有一个“整合度”为核心且“本地控制度”不低于 50% 的地区。

关键效果

  • 选项 A:在全省范围内领导一次巡游! (历史选项)
    • 花费大量金钱。
    • 大幅提升“农民阶层”的阶层满意度。
    • 在随机选定的目标省份中,所有由我国拥有的地区获得大量控制度提升,且所有我国拥有的民众获得少量满意度提升。
  • 选项 B:赢得巴黎人民的支持
    • 花费少量金钱。
    • 小幅提升“农民阶层”的阶层满意度。
    • 巴黎地区获得少量繁荣度提升,且所有我国拥有的民众获得少量满意度提升。
  • 选项 C:旨在削弱马塞尔的影响力
    • 获得少量稳定度。
    • 大幅提升“教士阶层”和“贵族阶层”的阶层满意度。

背景介绍: 此事件描绘了14世纪中叶法国国王(或统治者)进行的一次“皇家巡游”。当时,巴黎商会会长艾蒂安·马塞尔是城市中一股重要的政治力量。统治者面临选择:是通过在全省巡游来巩固对地方的控制并争取农民支持,还是专注于赢得首都巴黎的民心,亦或是通过拉拢传统精英(教士和贵族)来制衡马塞尔日益增长的影响力。这些选择反映了中世纪君主在巩固王权、管理财政与平衡不同社会阶层诉求时所面临的典型困境。

完整事件代码

flavor_fra.1135 = { # A Royal Progress (Tour)
	type = country_event
	title = flavor_fra.1135.title
	desc = flavor_fra.1135.desc
	fire_only_once = yes
	dynamic_historical_event = {
		tag = FRA
		from = 1351.1.1
		to = 1370.1.1
		monthly_chance = 33
	}

	trigger = {
		exists = character:etienne_marcel
		character:etienne_marcel = {
			is_alive = yes
		}
		has_ruler = yes
		owns = location:paris
		any_owned_location = {
			integration_level = core
			local_control >= 0.50
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler ?= {
            save_scope_as = fra_ruler
        }
		character:etienne_marcel ?= {
			save_scope_as = target_character
		}
		random_province = {
			limit = {
				any_location_in_province = { local_control >= 0.5 }
			}
			save_scope_as = target_province
		}
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}

	option = { # Lead a tour throughout the province!
		name = flavor_fra.1135.a
		historical_option = yes
		change_gold_effect = { scale = -4 }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_bonus }
		custom_tooltip = {
			text = flavor_fra_province_gain_control_satisfaction
			scope:target_province = {
				every_location_in_province = {
					limit = {
						owner ?= root
					}
					change_control = control_severe_bonus
					every_pop = {
						limit = {
							owner = root
						}
						add_pop_satisfaction = pop_satisfaction_mild_bonus
					}
				}
			}
		}
	}
	option = { # Win over the people of Paris
		name = flavor_fra.1135.b
		change_gold_effect = { scale = -2 }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
		custom_tooltip = {
			text = flavor_fra_paris_gain_satisfaction_prosperity
			location:paris = {
				change_prosperity = prosperity_mild_bonus
				every_pop = {
					limit = {
						owner = root
					}
					add_pop_satisfaction = pop_satisfaction_mild_bonus
				}
			}
		}
	}
	option = { # Aim to weaken the influence of Marcel
		name = flavor_fra.1135.c
		add_stability = stability_mild_bonus
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_severe_bonus }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
	}
}