[flavor_fra.1133] 元帅谋杀案
时间范围:1358年1月1日 - 1365年1月1日(每月 75% 概率)
触发条件:
- 国家拥有变量
fra_marcel_opposes_the_crown。 - 存在至少3名同时满足以下条件的男性成年非统治者人物:
- 属于贵族阶层 (
estate_type:nobles_estate)。 - 不属于当前统治者或其摄政继承人的家族 (
dynasty)。
- 属于贵族阶层 (
- 存在一名拥有变量
is_etienne_marcel且存活的人物。
关键效果:
- 选项 A:马塞尔会为此付出代价!
- 历史选项:是
- 效果:
- 增加轻度稳定性惩罚 (
add_stability = stability_mild_penalty)。 - 设置变量
marcel_reputation_ruined = 1。 - 由
etienne_marcel刺杀两名随机选中的、符合触发条件的贵族人物 (murdered_marshal_1和murdered_marshal_2)。
- 增加轻度稳定性惩罚 (
- 选项 B:把他们全处决了!
- 效果:
- 设置变量
marcel_executed_by_crown = 1。 - 由
etienne_marcel刺杀两名随机选中的、符合触发条件的贵族人物 (murdered_marshal_1和murdered_marshal_2)。 - 市民阶层 (
estate_type:burghers_estate) 满意度遭受极端惩罚 (add_estate_satisfaction = estate_satisfaction_extreme_penalty)。 - 在2天后静默触发事件
flavor_fra.1134。
- 设置变量
- 效果:
背景介绍: 此事件反映了百年战争期间,法国国内尖锐的政治斗争。在国王约翰二世被俘、王太子查理(未来的查理五世)摄政期间,巴黎商会会长艾蒂安·马塞尔领导了一场旨在限制王权、扩大市民阶层权力的改革运动。他与部分心怀不满的贵族结盟,但最终矛盾激化,导致了针对反对派贵族的暴力清洗。这一事件是法国中世纪晚期王权、贵族与市民阶层三方博弈的关键转折点。
完整事件代码:
flavor_fra.1133 = { # Murder of the Marshals
hide_portraits = yes
type = country_event
title = flavor_fra.1133.title
desc = flavor_fra.1133.desc
fire_only_once = yes
dynamic_historical_event = {
tag = FRA
from = 1358.1.1
to = 1365.1.1
monthly_chance = 75
}
trigger = { #
has_variable = fra_marcel_opposes_the_crown
any_character = {
AND = {
is_ruler = no
is_adult = yes
is_female = no
has_estate = estate_type:nobles_estate
NOT = { dynasty ?= root.ruler_or_heir_if_regent.dynasty }
}
count > 2
}
any_character = {
is_alive = yes
has_variable = is_etienne_marcel
}
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:burghers_estate }
random_character = {
limit = {
is_ruler = no
is_adult = yes
has_estate = estate_type:nobles_estate
NOT = { dynasty ?= root.ruler_or_heir_if_regent.dynasty }
is_female = no
}
save_scope_as = murdered_marshal_1
}
random_character = {
limit = {
is_ruler = no
is_adult = yes
has_estate = estate_type:nobles_estate
NOT = { dynasty ?= root.ruler_or_heir_if_regent.dynasty }
NOT = { this = scope:murdered_marshal_1 }
is_female = no
}
save_scope_as = murdered_marshal_2
}
random_character = {
limit = {
is_alive = yes
has_variable = is_etienne_marcel
}
save_scope_as = etienne_marcel
}
}
option = { # Marcel will pay for this!
name = flavor_fra.1133.a
historical_option = yes
custom_tooltip = tooltip_marcel_1
add_stability = stability_mild_penalty
set_variable = { name = marcel_reputation_ruined value = 1 }
kill_character = {
target = scope:murdered_marshal_1
killer = scope:etienne_marcel
reason = assassination
}
kill_character = {
target = scope:murdered_marshal_2
killer = scope:etienne_marcel
reason = assassination
}
ai_chance = {
base = 95
}
}
option = { # Execute them all!
name = flavor_fra.1133.b
custom_tooltip = tooltip_marcel_2
set_variable = { name = marcel_executed_by_crown value = 1 }
kill_character = {
target = scope:murdered_marshal_1
killer = scope:etienne_marcel
reason = assassination
}
kill_character = {
target = scope:murdered_marshal_2
killer = scope:etienne_marcel
reason = assassination
}
custom_tooltip = tooltip_marcel_3
add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_extreme_penalty }
hidden_effect = {
trigger_event_silently = { id = flavor_fra.1134 days = 2 }
}
ai_chance = {
base = 5
}
}
}