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1120 炉灶税

时间范围: 1364.6.1 - 1399.1.1 (每月 20% 概率)

触发条件:

  • 国家未处于战争状态 (at_war = no)
  • 国家没有摄政 (has_regent = no)

关键效果:

  • 为王室征收 (历史选项)

    • 解锁法律:fra_fouage_tax
    • 设置变量:enabled_fouage_tax = 1
    • 统治者获得特质:贪婪
    • 设置统治者变量:imposed_fouage_tax = 1
    • 添加政策:allowed_fouage_tax
    • 增加金币 (规模:12)
    • 增加少量合法性
    • 增加贵族阶层满意度 (轻微增益)
    • 减少农民阶层满意度 (严重惩罚)
    • AI 选择权重:70
  • 我们将从别处筹措资金

    • 解锁法律:fra_fouage_tax
    • 设置变量:enabled_fouage_tax = 1
    • 设置统治者变量:imposed_fouage_tax = 1
    • 添加政策:pause_on_fouage_collection
    • 减少少量威望
    • 增加农民阶层满意度 (轻微增益)
    • AI 选择权重:20
  • 国家不会为国王的奢侈开销买单

    • 锁定法律:fra_fouage_tax
    • 严重减少威望
    • 统治者有概率获得以下特质之一:
      • 25% 概率获得 恶毒 (若未拥有 恶毒点石成金)
      • 25% 概率获得 贪污者 (若未拥有 贪污者廉洁)
      • 30% 概率无变化
      • 20% 概率获得 善于纳谏
    • AI 选择权重:10

背景介绍: 炉灶税是14世纪法国王室试图征收的一种直接税,主要针对家庭炉灶或户数。该税种旨在为王室,特别是国王的宫廷开销和战争筹集资金,但因其加重了平民,尤其是农民的负担,并触及了传统免税阶层的利益,常常引发社会各阶层的不满和抵抗。这一事件反映了中世纪晚期法国君主在加强中央财政权力时所面临的社会与政治张力。

完整事件代码:

flavor_fra.1120 = { # Fouage Tax
	type = country_event
	title = flavor_fra.1120.title
	desc = flavor_fra.1120.desc
	historical_info = flavor_fra.1120.historical_info


	fire_only_once = yes
	dynamic_historical_event = {
		tag = FRA
		from = 1364.6.1
		to = 1399.1.1
		monthly_chance = 20
	}


	trigger = {
		at_war = no
		has_regent = no
	}

	illustration_tags = {
		10 = angry
		10 = interior
	}	

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler = {
			save_scope_as = scope_ruler
		}
	}

	option = { # Levy it for the Crown
		name = flavor_fra.1120.a
		historical_option = yes
		show_as_tooltip = {
            unlock_law_effect = { type = fra_fouage_tax }
        }
		set_variable = { name = enabled_fouage_tax value = 1 }
		root.ruler = {
			add_trait = trait:greedy
			set_variable = { name = imposed_fouage_tax value = 1 }
		}
		add_policy = policy:allowed_fouage_tax
		change_gold_effect = { scale = 12 }
		add_legitimacy = legitimacy_weak_penalty
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_severe_penalty }
		ai_chance = {
			base = 70
		}
	}

	option = { # We will find funds elsewhere
		name = flavor_fra.1120.b
		show_as_tooltip = {
            unlock_law_effect = { type = fra_fouage_tax }
        }
		set_variable = { name = enabled_fouage_tax value = 1 }
		root.ruler = {
			set_variable = { name = imposed_fouage_tax value = 1 }
		}
		add_policy = policy:pause_on_fouage_collection
		add_prestige = prestige_weak_penalty
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_bonus }
		ai_chance = {
			base = 20
		}
	}

	option = { # The State will not cover the King's lavish expenses
		name = flavor_fra.1120.c
		show_as_tooltip = {
            lock_law_effect = { type = fra_fouage_tax }
        }
		add_prestige = prestige_extreme_penalty
		ruler = {
			random_list = {
				25 = {
					trigger = {
						OR = {
							NOT = { has_trait = malevolent }
							NOT = { has_trait = midas_touched }
						}
					}
					add_trait = trait:malevolent
				}
				25 = {
					trigger = {
						NOT = { has_trait = embezzler }
						NOT = { has_trait = incorruptible }
					}
					add_trait = trait:embezzler
				}
				30 = {
				}
				20 = {
					add_trait = trait:well_advised
				}
			}
		}
		ai_chance = {
			base = 10
		}
	}
}