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flavor_fra.1017 盐税(Gabelle)

时间范围:1300.1.1 - 1946.1.1(每月 50% 概率) 触发条件

  • 玩家控制国家(is_ai = no
  • 每月贸易与税收收入低于 25

关键效果

  • 选项 A:实施该税(历史选项)

    • 添加政府改革:盐税(gabelle
    • 稳定性小幅下降(stability_mild_penalty
    • 农民阶层满意度大幅下降(estate_satisfaction_extreme_penalty
  • 选项 B:不实施

    • 政府点数小幅下降(government_power_mild_penalty
    • 农民阶层满意度小幅提升(estate_satisfaction_mild_bonus

背景介绍: 盐税(Gabelle)是中世纪至近代法国一项重要且极具争议的间接税,主要针对食盐的销售和消费征收。它最初作为一种临时性战争税设立,但后来演变为一项长期、繁重的财政制度。该税制因税率高昂、征收不公且管理腐败而臭名昭著,极大地加重了平民,特别是农民的负担,是引发社会不满和动荡的重要因素之一。此事件模拟了法国君主在财政紧张时,面临是否推行或维持这项不得人心税制的抉择。

完整事件代码

flavor_fra.1017 = { # Gabelle
	type = country_event

	title = flavor_fra.1017.t
	desc = flavor_fra.1017.desc

	historical_info = flavor_fra.1017.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = FRA
		from = 1300.1.1
		to = 1946.1.1
		monthly_chance = 50
	}

	trigger = {
		is_ai = no
		monthly_income_trade_and_tax < 25
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		unlock_government_reform_effect = { type = gabelle }
	}

	option = { # Implement the tax
		name = flavor_fra.1017.a
		historical_option = yes

		add_reform = government_reform:gabelle
		add_stability = stability_mild_penalty
		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_extreme_penalty
		}
	}

	option = { # No
		name = flavor_fra.1017.b

		add_government_power = government_power_mild_penalty
		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_mild_bonus
		}
	}
}