flavor_fra.1017 盐税(Gabelle)
时间范围:1300.1.1 - 1946.1.1(每月 50% 概率) 触发条件:
- 玩家控制国家(
is_ai = no) - 每月贸易与税收收入低于 25
关键效果:
-
选项 A:实施该税(历史选项)
- 添加政府改革:盐税(
gabelle) - 稳定性小幅下降(
stability_mild_penalty) - 农民阶层满意度大幅下降(
estate_satisfaction_extreme_penalty)
- 添加政府改革:盐税(
-
选项 B:不实施
- 政府点数小幅下降(
government_power_mild_penalty) - 农民阶层满意度小幅提升(
estate_satisfaction_mild_bonus)
- 政府点数小幅下降(
背景介绍: 盐税(Gabelle)是中世纪至近代法国一项重要且极具争议的间接税,主要针对食盐的销售和消费征收。它最初作为一种临时性战争税设立,但后来演变为一项长期、繁重的财政制度。该税制因税率高昂、征收不公且管理腐败而臭名昭著,极大地加重了平民,特别是农民的负担,是引发社会不满和动荡的重要因素之一。此事件模拟了法国君主在财政紧张时,面临是否推行或维持这项不得人心税制的抉择。
完整事件代码:
flavor_fra.1017 = { # Gabelle
type = country_event
title = flavor_fra.1017.t
desc = flavor_fra.1017.desc
historical_info = flavor_fra.1017.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = FRA
from = 1300.1.1
to = 1946.1.1
monthly_chance = 50
}
trigger = {
is_ai = no
monthly_income_trade_and_tax < 25
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
unlock_government_reform_effect = { type = gabelle }
}
option = { # Implement the tax
name = flavor_fra.1017.a
historical_option = yes
add_reform = government_reform:gabelle
add_stability = stability_mild_penalty
add_estate_satisfaction = {
type = estate_type:peasants_estate
value = estate_satisfaction_extreme_penalty
}
}
option = { # No
name = flavor_fra.1017.b
add_government_power = government_power_mild_penalty
add_estate_satisfaction = {
type = estate_type:peasants_estate
value = estate_satisfaction_mild_bonus
}
}
}